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Pojo's Pokemon Card of the Day

Neo 3 Entei holo

Pojo's Average Rating -
Unlimited: 2.85 (based on 3 reviews)
Modified: 3.77
(based on 5 reviews)
Draft: 3.57
(based on 3 reviews)
Reviewed April 10, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


An interesting and well-built card. He gives you the opportunity to break the one-energy-card-per-turn rule but at a significant cost. You have to discard a number of cards and lose your turn. Worst of all, you have no guarantee that Howl will get you any Fire Energy cards.

However, if used intelligently, Entei can power up that Fire energy hog you have centered your deck around, whether it be Blaine's Arcanine, Magcargo, or, maybe (if he's in Champions), Base set Charizard. In order to use it though, you need your deck to contain about 33%-50% Fire Energy Cards. You can achieve this by thinning your deck or recycling Fire back in via Nightly Garbage Run or Time Capsule. Combo, combo, combo...

Now, in Unlimited, you have so much control over your deck, there is no need to take such chances on a Power like this. Modified decks, however, with it's much more limited deck control, can benefit greatly from this card. Finally, in Draft, if you can, take one of these. Magcargo is an uncommon in the Revelation set and you can use the Entei to power it up very nicely!

Unlimited: 2.25/5

Modified: 3.75/5

Draft: 3.5/5


Holo Entei

This card is all about speed. Some luck is also involved in using this card effectively. Let's look at the stats first... 80HP is really nice for a Basic. One Retreat cost is also very managable.

The Howl Power is really good in the right deck. There are two methods in order to reduce the luck factor of the Power:

a. Play lots of Fire Energy, like 30+.
b. Play moderate amount of Fire Energy like 20+  but you have to "thin" your deck.

If you play lots of Fire Energy, you increase the chances of Howl-ing a lot of them. If your deck is small sized, you'll be able to Howl lots of Fire Energy as well. 

Searing Flames is a so-so attack. It's like a Flamethrower, but requires one more energy to discard, and does 10 more damage. The Power can fuel the attack a couple of times though.

There are two decks that can maximize the power of Howl... A turbo Blaine's Magmar - Entei deck, which looks something like:

4x Entei (Howl)
4x Blaine's Magmar

4x Good Manners
4x Time Capsule

44x Fire Energy   

Or, an Entei-Cargo deck. NR Magcargo is superior to Blaine's Arcanine IMO. It discards less and the ability to control how much damage you want to do, WITHOUT any coinflips, is awesome. That's why Entei-Cargo works really well. It's fast and reliable (as long as you can thin your deck).

In Unlimited, Entei-Cargo can work. It's not really weak to ER and it's fast enough to compete with other decks. Plus, you can use Scoop Up to re-use Howl over and over again.

In Modified, if you can set it up early enough, it can beat Gatr easily.

In Draft, Entei is awesome! You probably have to play just one color though. The Power will thin your deck AND power up something (probably Entei) at the same time. 60 damage 2nd turn in Draft is really deadly.

Unlimited Rating: 3.3/5
Modified Rating: 3.6/5
Draft Rating: 4.2/5


Entei is really cool. I love the power. It's the definition of speed. However, in the current environment, it is pichu bait. Unless you can get rid of pichu quickly, these guys will often fall victims to babies, not Feraligatrs.
Standard Rating: 3/5
Modified Rating: 4/5
Draft Rating: 3/5
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