
Z-Zillion Tank – #MZTM-EN020
If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Date Reviewed: May 14th, 2025
Rating: 3.5
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Z-Zillion Tank is the final of the remastered versions of the original XYZ Main Deck monsters and like the previous two, is a better version of itself.
Being able to equip to any Machine-Type you control rather than just X-Head Cannon or Y-Dragon Head is a far better effect. Then you stack on top of that the ability to equip a banished Level 4 LIGHT Machine monster as an Equip Spell when Z-Zillion Tank is Special Summoned and it gets even better. Like its previous version, Zillion Tank does inherit the ability to take the destruction of battle or card effect while equipped to a monster and save that monster, but that effect inheritance was a given.
The new Union Monsters are able to spam the field with little investment. Summoner Monk can discard a Spell to get you to X-Cross Cannon, who can equip either Y-Yare or Z-Zillion, and if Y-Yare had been banished somehow (Gold Sarcophagus), you can unequip Z-Zillion to Special Summon it and then equip Y-Yare from banished to Z-Zillion, and then unequip Y-Yare from Z-Zillion to Special Summon itself and Special Summon something from the grave (X-Cross Cannon after you Link or Xyz using it and Summoner Monk). Union Hanger can get you to either Y-Yare or Z-Zillion and as mentioned yesterday, you also have the ABC monsters that can be equipped with this (B-Buster Drake searches this by the way).
It may not be as explosive as Y-Yare can be alongside Buster Drake and the Platinum Gadget Union Controller play, but it is still very effective. This can get back any of the ABC pieces or any LIGHT Level 4 Machine monster you may have banished along the way. Primary use will get be getting those mentioned pieces back though. Easily summoned with its themed pieces and has a Fusion Monster dedicated to itself and Y-Yare like it previously did in the old XYZ Fusions.
Advanced- 3.5/5 Art- 3.5/5
Until Next Time,
KingofLullaby
Crunch$G
The third piece of the XYZ trio is here with the second Union for their side of things, Z-Zillion Tank.
Z-Zillion Tank is a Level 4 LIGHT Machine Union with 1500 ATK and 1300 DEF, so similar stats to yesterday minus 300 DEF. Literally the same Union equip and unequip stuff from yesterday, with the same protection to boot. I guess we should be thankful the ABC pieces at least protected the equipped monsters from specific card effects now. Similar Special Summon effect to yesterday as well, except you can only grab banished Level 4 LIGHT Machines, which is fine in a Deck where you must banish your monsters to summon your Fusions, so this should have something to get back. You’d usually want to keep 3 Unions banished for ABC-Dragon Buster’s floating ability to get 3 monsters back, though, but you can easily re-banish the monster you get back by summoning another big Fusion or Union Controller. A bit more specific from yesterday, but it does something for your combos still, and it’s still an important Fusion Material for your new boss.
Advanced Rating: 3.25/5
Art: 4.25/5 See, at least this is more interesting than Z-Metal Tank and shows off more of what it can do.
Mighty
Vee
It’s finally Z-Metal Tank’s turn for a retrain, which brings us to Z-Zillion Tank, once again a level 4 LIGHT Machine Union monster (sick of hearing that this week yet?). Everything I said about Y-Yare Head can be copied and pasted here; this guy is super accessible between all of your typical Union support and Union Activation, provided that you’re willing to play the original Metal Tank, anyway. Zillion Tank’s stats are the worst of the trio, though not by a large margin, with only 1500 attack and 1300 defense. This thing’s supposed to be a tank? Not that it matters for a combo-heavy deck like this!
Remember when I was dogging on Union Controller for banishing all your stuff? Well, the alleged answer lies in this little war machine. Zillion Tank has 3 effects– the last 2 might as well be copied from Yare Head, so we’ll get those out of the way. It has a soft once per turn effect to either target and equip itself to another Machine monster or unequip and Special Summon itself– like Yare Head, you’ll use this often as a roundabout way to revive Zillion Tank and enable your loops. Its last effect, surprise, lets you destroy it in place of a monster it’s equipped to, providing a bit of protection. The key effect of Zillion Tank is its first effect, which is again not once per turn like Yare Head, simply equipping any of your banished level 4 LIGHT Machine monsters to itself as an Equip Spell, locking you into LIGHT monsters from the Extra Deck for the rest of the turn. While not as devastating as Yare Head, it’s still incredibly potent, especially if you’re frequently integrating Union Controller and their boss monster into combos, which both require banishing the materials for Contact Fusion. You’re basically goaded into abusing Zillion Tank and Yare Head’s loops to make the deck function well– can’t say I’m a fan of that approach, but I guess Kaiba wouldn’t have it any other way to give his deck a convoluted flashy combo. You’ll be using this to get Yare Head and B-Buster Drake back in rotation to abuse them even more. Don’t you love soft once per turns? Like Yare Head, you’ll definitely want it in circulation to revive your banished monsters, but because it’s a bit less flexible for combo lines, you’ll probably be fine with just 1 compared to Yare Head and Buster Drake.
+Integral combo piece for recovering banished Union monsters during your combos
+Highly accessible through X-Cross Cannon and Union support
-Very weak as a combo starter
-Again, the combos it enables are quite frail
Advanced: 3.75/5
Art: 3.75/5 The original Z-Metal Tank was always the most boring of the original trio, probably because it looked so weird, but I like the new paint job.
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