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Yu Yu Hakusho 
CCG Prelude: Card of the Day 
  
  
    
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       Image from 
      yuyuhakushotcg.com
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          | Unconscious 
 Base Set Reviewed 11.14.2003 Avg. Standard Rating: 3.25   |  
          | Ratings are based 
          on a 1 to 5 scale 1 being the worst.  3 ... average.  5 is the highest rating.
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    | Sayjin | Unconscious: This is another one of those cards that just wipes the floor with other
 cards. This is especially good when comboed with other cards. Want to make
 sure their best character doesnt get a chance to fight? Use im calling you
 out then this and while you may lose, you still succeed in stopping their
 plan. Combo with substitute so you dont lose your char but rather a weaker
 one, and its good. Combo with death of a hero and spirit beast egg and you
 can win the first two matches, kill their fifth, grab your fifth, then
 unconscious twice. sure you may lose 2 matches, but you also won 2, so you
 win by the tiebreaker.
 4.5/5
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    PetitHarrier | Unconscious One of the Tournament Commons from the hard to get Tournament Packs, 
    Unconscious doesn't appear to be all that useful at first glance. After all, 
    the point of the game is to WIN, right? So why would you play a card that 
    makes you lose the match? But its usefulness quickly becomes apparent when 
    you look at Deck Destruction decks. What do they like to do? Deck you out of 
    course. But they also are known to STALL. Using various combinations of 
    armors, lockdowns, characters (Such as Chu, Team Captain), and healing, your 
    opponent can make a single match last the ENTIRE GAME. And even then, when 
    you do manage to defeat them, you've given them enough time to setup the 
    rest of their characters. However, a well timed Unconscious will say goodbye 
    to that beefy lockdown character and bring you into the next match, with 
    initiative, ready to regain your lost speed. Of course, this card isn't for 
    every deck. Every deck should at least consider ONE if they have the extra 
    slot. Or you can actually ABUSE this card in combination with Deathof a 
    Hero. Destroy their 5th. Win the first two matches then Unconscious yourself 
    twice for the win.
 
 2/5 Deck/Hand Destruction (You WANT to stall)
 3.5/5 Beatdown
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