Yu Yu Hakusho
CCG Prelude: Card of the Day
Dark Tournament Exp.
Avg. Standard Rating: 3.50
|Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average. 5 is the highest rating.
|WED: Wind Shinobi
Here's Roto with the kicker, this character is not only really cool looking
thanks to the two different versions of him but he will be one of the most
played characters once the League's get up and going. Why you ask? Well,
through the Yu Yu Leagues which any store can run a player will be able to
earn a new card each week and there will be a new deck archtype with those
But why is he good you ask? He has a pretty high defense and really cool
effect which can keep you from loosing a match. With Shinobi Stealth you can
wait until this character has taken 3 points of damage and then use his
attack to damage your opponent's fighter and switch him with your 5th
character. I know he will keep his 3 points of damage but it's nothing Flee
the Area won't be able to take care of. ^_<
Ok, so we know he has a high Defense and that he can pull off some really
neat tricks but now let's talk about what makes this character really good.
His attack is pretty decent because you're discarding 2 cards for an ATK
value of 6000 but his effect is even better. Give this character a couple of
Katana's or Ice Blade's and you'll be able to pick off your opponent's
strongest character on his Side Line.
What makes this character so good is simply his utility, he can take down
your opponent's fighter or his strongest character that he was saving for
later in the game.
| Wind Shinobi:
This is one of the better Shinobi's out there, most likely the best one.
Works great in Masho, or any other team. Not really worth a Ghost, but its
atleast worth an uber.
| Wind Shinobi
Effect: Effect: Shinobi Stealth: Switch this character with a character on
your Sideline that has the Team Masho Symbol, when this character deals
points of damage to your opponent's fighter.
Twister: Cost 2: Atk 6000: When you use this attack, you can choose to
attack the character in your opponent's 2nd or 4th match slot, If you do,
this attack's attack value is 3000 instead.
Wind Shinobi. I've pulled three copies of this card in the last ten packs
I've bought. No joke. Anyway, what can I say about Wind Shinobi? In the
right deck he's amazing, but he's definitely not a staple or half of what
Roto is. The first thing you have to realize about Windy, and all the
Shinobis for that matter, is that they actually have to do damage to your
opponent's fighter to switch out. So if you hit the sideline you're not
going anywhere. His attack value is OK. Two cards for 6000 isn't good, but
its not the worst. Honestly, I don't really like Windy. So, of course,
that's why I've pulled him nonstop recently.
Sealed Deck: Like you'll pull one 1/5
P.S. If anyone wants one of these talk to me in the #YuYuTCG channel in IRC
chat. God knows I have plenty to go around.
In general, one of the toughest slots to fill in a line up is the first
Match. Since many characters simply perform best when you have time to
attach cards to them (especially characters like Shishi Wakamura and his
Banshee Shrieks), finding a good first Match Slot character can be tough.
Dark Tournament gives us not one, but two excellent choices; Genbu, Master
of Stone (reviewed next week) and Wind Shinobi.
Wind Shinobi's 5500 Def means he can stand up to a fair amount of punishment
without needing the help of Items like Armor of Clay. His excellent attack
offers a tremendous amount of versatility; he can take out your opponent's
fighter or you can target his 2nd or 4th Match Slot. Hitting your opponent's
Sideline characters might take some attack boosts, but it gives you
remarkable control over up to three of the game's match-ups. One hting to
note, however, is that because of his Shinobi Stealth Effect, attacking your
opponent's fighter in the Arena will cause Wind Shinobi to switch out with a
Sideline character if any of your Sideline has the Masho Team Symbol.
Overall, a great addition to almost any deck.