
Tensei Ryu-Ge Anva – #ALIN-EN024
Pendulum Effect
You cannot Pendulum Summon, except “Ryu-Ge” monsters (this effect cannot be negated). You can negate your opponent’s card or effect activated in response to the activation of your “Ryu-Ge” Spell Card or effect, then destroy this card. You can only use this effect of “Tensei Ryu-Ge Anva” once per turn.
Monster Effect
You can Tribute 1 “Ryu-Ge” monster from your hand or field, except “Tensei Ryu-Ge Anva”; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 “Ryu-Ge” Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of “Tensei Ryu-Ge Anva” once per turn.
Date Reviewed: June 17th, 2025
Rating: 3.43
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Ryu-Ge getting some support may help them break through and become a solidified Tier 1 archetype. Lets see if Tensei Ryu-Ge Anva can help.
A Pendulum Monster to complete the scales alongside Sossei Ryu-Ge Mistva, Tensei Ryu-Ge Anva as a Pendulum Spell offers protection once per turn for your Ruy-Ge Spells and effects. Okay, that’s a pretty good effect. Once per turn aside, for an archetype that has three different Continuous Spells that require a specific Ryu-Ge on the field or matching that Type to gain that effect, getting those Spells through are key to your success. On top of that, you cycle back that specific Continuous Spell via the specific Ryu-Ge’s effect, so you are in a constant cycle of discarding to get to the Continuous Spells and cycling them back for the Ryu-Ge effects. Locking you into Pendulum Summoning only Ryu-Ge monsters is fine, and now with the scales complete within the archetype you have an easy way to summon all three without having to meet their Special Summon requirements.
As a monster, Tensei Ryu-Ge Anva can be Special Summoned easily by tributing another Ryu-Ge monster from hand or field. The addition to in the hand for this Special Summon works with the difficulty of getting Level 10 monsters to the field and the potential road blocks with summoning the Ryu-Ge monsters through their normal effects. Spot removal upon Special Summon is nice, considering Kaiva was the only one with spot removal, and it needs to cycle back its specific Continuous Spell and its removal is cycling back equal to the number of different monster Types on the field (you’re getting at least 1, most of the time 2).
At 3000ATK you don’t lose anything by tributing a Ryu-Ge for Tensei Ryu-Ge Anva, and when it is destroyed it pays you back by placing any Ryu-Ge Continuous Spell on the field from anywhere. You almost want this card to be destroyed because you don’t need to lose a Ryu-Ge in their own specific way to search their specific Continuous Spell. It can also go after the Continuous Trap, which itself can be a spot removal.
Decent protection, completes the Pendulum Scales within the archetype (which is key for support) and can be a useful spot removal monster. Tensei Ryu-Ge Anva has some good things going for it and the archetype is becoming a stand-alone archetype rather than an archetype that can fit different archetypes within their cards. Can one extra Pendulum Monster make the difference in this archetype? Hope so.
Advanced- 3.5/5 Art- 4/5
Until Next Time,
KingofLullaby
Crunch$G
The forgotton Deck of Crossover Breakers also gets support in ALIN with a 2nd Pendulum so you can actually Pendulum Summon in Ryu-Ge: Tensei Ryu-Ge Anva.
Anva as a Pendulum Scale is a Scale 11 that only lets you Pendulum Summon your Ryu-Ge monsters, and you cannot negate this effect, but it’s fine if you’re playing pure Ryu-Ge. You can also negate an opponent’s card or effect activated in response to your Ryu-Ge Spells Cards and effects and destroy this, letting your Ryu-Ge War Zone or Ryu-Ge Rising resolve guaranteed to do your Ryu-Ge plays. HOPT on this negation, which should really be all you need.
Anva as a monster is a Level 10 DARK Dragon with 3000 ATK and 2100 DEF. DARK Dragons are always great and stats give Ryu-Ge a 2nd target for Melody of Awakening Dragon to search your Scales. You can tribute a Ryu-Ge, besides Anva, from your hand or field to summon this card from the hand, making it the easiest Ryu-Ge to summon. If this card is Special Summoned, you can target a card on the field and destroy it. Super simple way to give Ryu-Ge removal for the opponent’s cards. Finally, if this card is destroyed, you can place a Ryu-Ge Continuous Spell/Trap from your Deck, graveyard, or banishment face-up on the field, which will get your Ryu-Ge Realms on the field for their floodgate abilities or Ryu-Ge End for targeting protection and more removal for your Ryu-Ge strategy, and Ryu-Ge should be able to destroy this easy even not counting its own effect. HOPT on each effect, as we can expect. Anva is solid support that Ryu-Ge needed. It completes the Pendulum Scales and gives you protection for your most important combo enablers, plus its an easy monster to summon that has removal and gets to your Continuous Cards. Play 3 of this along with 3 Mistva to boost consistency as much as possible, especially with 3 The Melody of Awakening Dragon.
Advanced Rating: 3.5/5
Art: 4.5/5 A dark version of Mistva I guess.
Mighty
Vee
As the black sheep deck of Crossover Breakers, Ryu-Ge still needed a bit more love, so they got Sosei Ryu-Ge Mistva, a level 10 DARK Dragon Pendulum monster. It has a scale of 11, going perfectly with Sosei Ryu-Ge Mistva to Pendulum Summon your other level 10 Ryu-Ge monsters if you can set them both up. Ryu-Ge Rising and Genro Ryu-Ge Hakva will be the main ways to access it as a combo piece, though its primary utility will be as a disruption using Ryu-Ge Rivalry. Additionally, being level 10 is always helpful in Ryu-Ge to help make Varudras, the Final Bringer of End Times. As expected of a Ryu-Ge monster, Anva’s stats are quite good, with 3000 attack and 2100 defense. If you wanted to, you could use Melody of the Awakening Dragon to search both Anva and Sosei Ryu-Ge Mistva, though personally I think it’s rather unnecessary.
As a Pendulum card, Anva will prevent you from Pendulum Summoning anything but Ryu-Ge monsters; this isn’t rare for Pendulum archetypes, but it’s particularly baffling for Ryu-Ge since they’re practically screaming for you to splash them. Still, in Ryu-Ge proper it’s not a big deal, it just means you won’t be Pendulum Summoning in hybrid builds. Other than that, Anva’s other Pendulum effect is hard once per turn, letting you negate an opponent’s card or effect activated in response to a Ryu-Ge Spell card or effect activation, then destroying Anva itself. This has a single purpose: protecting Ryu-Ge War Zone from being negated. That’s it! On one hand, this effect is welcome considering War Zone is the card you live and die by, but on the other hand, I can’t say going out of your way to protect it is worth this much hassle.
In terms of monster effects, Anva comes with a whopping 3 of them (Nirvana High Paladin says what?), all of them hard once per turn. Anva can Special Summon itself by tributing any Ryu-Ge monster from your hand or field except another Anva, so summoning it isn’t difficult in pure builds as long as you have any of the main trio (you’d rather not give up Mistva). Upon being Special Summoned, Anva will let you simply target and destroy any card on the field. You can leverage this as both a combo piece to fuel Kyoro Ryu-Ge Kaiva and Mistva’s summoning condition, and as disruption through Ryu-Ge Rivalry, which can just summon Anva directly. More disruption is always nice! Summoning Mistva more easily is also nice, but I’ve slowly been finding it less and less useful in favor of just sitting on Varudras. Finally, Anva has an effect that triggers if it’s destroyed (remember, this still triggers even in the Pendulum Zone!), letting you place a Ryu-Ge Continuous Spell or Trap directly to your Spell/Trap Zone from your deck, Graveyard, or banishment. If you’re feeling particularly greedy, you can place Ryu-Ge End for even more disruption, though in pure builds you might need to place one of the main trio Spells, especially if you need to combo with Hakva. Anva is a great combo piece and it can protect your main enabler, but it doesn’t help much with Ryu-Ge’s main issue of being an extremely bricky deck, which at this point is baked into its DNA. Pure builds might be fine running 2 or 3 since you’ll likely have a main trio Ryu-Ge to tribute for it and get another material for Varudras, and even if you don’t you can just activate it as a Pendulum card for a bit of protection for War Zone, but in general I’d probably just run 1 copy for combo utility.
+Decent extender that can provide a body for Varudras in a pinch
+Can turn Ryu-Ge Rising into a disruption
-Highly dependent on other cards for value
-Emphasizing the previous point, does NOT help with bricking issues
Advanced: 3.25/5
Art: 3.5/5 It’s like an evil Mistva, but ironically its stats are lower.
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