
Spider-Punk – Marvel’s Spiderman
Date Reviewed: September 5, 2025
Ratings:
Constructed: 4.00
Casual: 4.37
Limited: 4.08
Multiplayer: 3.88
Commander [EDH]: 4.08
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
Spider-Punk has attracted a lot of early attention, as his stats pass the basic efficiency test and he doesn’t have any added mana cost for several deceptively powerful abilities. The least obviously useful one is granting riot to Spiders, which doesn’t have a lot of historic targets in red; but even that should play well with cards from Marvel’s Spider-Man, to no-one’s surprise. He’s obviously good at forcing things through blue walls, but it’s easy to miss that he scales well to multiplayer. Things are going to happen and they’re going to get crazy, which is shockingly on-theme for the character.
Thalia, Dark Confidant, Snapcaster Mage . . . it’s always the two-mana 2/1s, isn’t it?
Constructed: 4
Casual: 4.5
Limited: 4
Multiplayer: 4
Commander [EDH]: 4
Talk about a real riot. Spider-Punk is an interesting card by both being Spider support (meant to support all of our half-spider heroes) and a more general red enabler to let you brute-force your way through a situation. Both halves are good, albeit in different ways, and I think Spider-Punk suffers slightly from not being in the standard “heroic” colors; there’s a Spider-Man for every color, or so it seems, but they feel rooted in blue, white, and green (and not necessarily red).
That said, even if this is maybe shakier as Spider support (it’s not bad; haste or additional stats adds up quickly, especially if you can generate loads of token Spiders), the other two abilities themselves are definitely the main draw, letting you bypass protection and ward to leave a real point. Spider-Punk himself is not protected from being countered, and this is symmetrical, but you likely weren’t going to be doing much countering or damage prevention in red, right?
Spider-Punk feels priced to move, and riot also lets it lead a charge nicely in a pinch…or come in with a bit more bulk. 1 toughness is not too hard to dispatch these days, but 2 requires slightly more effort, and I think being able to come in with 2 toughness makes this card work. I feel like Spider-Punk will see some play everywhere, thanks to his potent passives, but how much is an interesting question mark.
Constructed: 4
Casual: 4
Limited: 4.25 (can create a massive crush in a turn with riot triggers)
Multiplayer: 3.75
Commander [EDH]: 4.25 (its effects aren’t unique, but it only costs 2 mana and it can be quite fun to play with)
Thijs
At first glance I would say ‘not again’. Red has been dominating Standard (with Vivi Ornitier and Cori-Steel Cutter before that) and my thoughts were going towards the day that other colors would get proper cards to shine.
Then I realized it’s ‘just’ a 2/1 (or potentially a 3/2) without any protection. Be sharp enough to kill it upon entry and it will not be able to do all its little spidey things.
It is, all things considered, a powerful card. It enters in turn two, it immediately gets a counter or haste and on top of that it buffs your board and your spells. Think of spiders with deathtouch and giving them all haste. Think of combat tricks to pump up your creatures without them being countered.
This card might cause some problems down the road. Non-red players, unite!
Constructed: 4
Casual: 4,5
Limited: 4
Multiplayer: 4
Commander [EDH]: 4
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