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Pojo's Shaman King TCG Card of the Day

Shikigami

Type - None
Card Number - REI-018

Card Ratings
Tournament- 1.85
Casual- 1
Sealed- 2.5

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 05.20.05

 
 


Dan The
Timid

Shikigami
Strike
Type: None
Cost: 1/0/0
Stats: 3/1
Effect: Red --> +4 to intercept.

We finish off this week with a card note worthy to me because I once posted an articles depicted this very card as my pick for least useful card in the reincarnation set. Since that time my opinions on this card have changed some what but I still believe its far too expensive for its stats and what it does, lets look into why.

Pros
- Anyone can use it
- EXTREMELY cheap if you don't use its effect
- Versatile

Cons
- Very low base intercept
- Very expensive effect
- Absurdly low force

Overview: This is another one of those "versatile" cards. That is, cards that can alter their stats as the situation dictates. Facing something small and punishable, this is a really economical 1 green cost strike. Facing something medium to some what large in force, well it can still block that too for a green and a red.

Deeper Analysis: I think probably the best way to look at this card is as if its base cost was a green and red and it had a punisher effect that said "if facing a 3 force or less this strike costs -1 red". How often your going to run int 3 force or less strikes will very depending on the deck your playing against, many decks I know run no 3 force or less strikes at all (outside of maybe dark ascedance). Infact with the possible exception of furyoku control decks I'd say the vast majority of decks you'll face won't send punishable forces more often then they send 4 or greater ones so really you just can't count on getting this for a single green, it should just be more like a nice reward if it does happen. And that is why this card fails for me. Because as a 7/1 it is horribly over priced. If your playing guardian there are numerous 7/4 with worthwhile effects for the same cost. Playing Mellee? Theres Yamatano Orochi, a 7/5 with a nifty effect for the same cost. Or Furious response, an 8/3 with a significantly more potent punishing effect. Ranged perhaps has teh least options for the 7 intercept slot but there are still options out there. And lack of additional useful effect aside that 1 force can and will get you into trouble. I just dare you to send a 1 force at a fully charged Jeane. And Len, Trey, and lyserg have signatures that can make small intercepts pay dearly as well. And don't forget the card we reviewed last frieday, Gush of Flame eats 1 forces alive.

Combos/Uses: Ok I bashed this card alot but I did say I've come to like it more, why is that? Its because I finally tryed my hand at a furyoku control deck. Such a deck plays inheriantly different then a normal build, you don't usually care what the force of your stike is, your goal is simply to block your opponents strikes as quickly as possible and maintain furyoku advantage starving your opponent to death. In said deck type a 1 force isn't really as harmful, a 7 intercept is very nice, and a punisher effect that gives you potential furyoku advantage is ideal. Besides, with only 1 set worth of cards theres only so many cheap high intercept cards any given shaman has access too, shikigami can be a nice little throw in for those lacking cards or just wanting a few more high intercepts then their strike type has.

Final Stat Breakdown:
Constructed: 2/5 (+1.5 in a furyoku control deck)
Sealed: 2.5/5 (Its a nice high intercept and your more likely to face punishably small forces)

andys
island

So, how has the information from E3 been? Good, bad, mixed? I bring it up, since I have been following coverage on the internet all week. Also it just so happens that more pictures of Shaman King: Master of Spirits 2 have been released. Follow the link at the end of this review to see some pictures about it! Now let's first look at "Shikigami," a card featuring Yohmei, Yoh's Grandfather.

This strike has no trait limitations, so it's free for all. Next his cost is a very cheap; 1 green furyoku. Basically a free cost when you replenish. Great uncommon card for low furyoku cost decks, until you look at it's poor stats.

Yohmei's Intercept and Force stand at the weakly as 3:1. Basically useless for most of the strikes you will face. Luckily his effect let's him power up his intercept at the cost of a red furyoku. You can use it only once but you get +4 intercept. Now you strike has a strong intercept of 7. Enough to counter the opening attack and the golden 5 force. That's great and all, but you still only have a force of 1. That's way too weak to be played in any format. This card is just way under-par. I really don't see much of a use for this anywhere. People like to say that every card has a purpose, but I think this one just doesn't cut it.

Casual: 1/5
Tournament: 1/5
Sealed: 1/5

Shaman King: Master of Spirit 2 is coming out in August. The ESRB rating is E+10. View some of the pictures here (after reading the other CotD reviews and all Pojo has to offer of course!): http://www.konami.com/gs/masterofspirits2/
 

Blank Zero

Name: Shikigami
Number: REI_018
Cost (G/Y/R): 1/0/0
Type: Strike
Rarity: Uncommon
Trait: None
Stats: 3/1
Text: "Red => +4 Intercept. Use only once."
Flavor Text: "Once you reach my level of focus, the wind will be your shield, the leaves, your sword."

Hrmm... this is one of those cards I've never run before. And after reviewing it, I'm fairly sure I still wouldn't bother running it. But let's take a look at the ins and outs of this card

This card rocks because:
-It has a cheap base cost
-The effect is pretty powerful
-It's traitless
-The flavor text is pretty cool

Let's face it. getting a strike for one green is simply amazing. If you can pull off the strike without using the effect, youve got what is essentially the most economical strike in the game.

The effect is pretty powerful, too. A boost of 4 intercept is a pretty high boost, for a stat enhancer. To top that off, it's traitless, so when you're playing Sealed (which is probably where this card is best), you can build it into any deck you want to.

And that flavor text is just cool. It's like poetic justice. It just makes me want to go out and kick ass. I can only hope all of you are as moved by the flavor text as I am.

This card sucks because:
-The base stats are terrible
-The ability costs a lot to use

Well... looking at the advantages of this card, it's almost like i was trying to hide the basic truth about this card: It's not that great. The fact is, what you're getting for one green is not something you're going to be able to play on a regular basis. The base stats are 3/1, which is extremely low. I couldn't see it getting much play without the effect activated.

Here's where it gets worse. The ability is pretty expensive, by itself. Sure, adding 4 intercept is a huge boost, but when a 3/1 for one green turns into a 7/1 for a green and a red, it's sort of iffy. There are much better stats you can get for a green and a red, such as 8/3, potentially 8/7 for Furious Response. And, the ability's nowhere near as effective as Razor's Edge, which is one yellow for +4 intercept and +1 force, making that card a potential 7/4 for two yellow. That's cheap... Shikigami is not.

DANGER! Kids, don't try these combos at home:

Ummm...you can do that thing... with that other card... with the thing that lets you... do that thing. Aw, who am I kidding? Frankly, this doesn't combo well with anything. Perhaps if it's in a Faust zone, you can change the effect cost to a yellow, but then Razor's Edge is still a better effect for the same cost. No combos for this bad mother.

Summary:

Ummm... this has the potential to be the cheapest strike you can play, if the opponent happens to be sending a low force at you, like from Fetish Frenzy. Unfortunately, you'll rarely be able to block using the base cost, and will often have to pay for the overpriced effect, in which case the economy of this card is pretty much destroyed. It's not really playable in Constructed because of this, but in Sealed, he's much better, because you'll have a lot more of the low-force strikes to contend with, and high intercept at any price can be pretty useful in that format.

Rating:

Constructed: 2.5/5
Sealed: 4/5

 


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