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Pojo's Shaman King TCG Card of the Day

Mob Mentality

Type - Strike
Card Number - REI_080

Card Ratings
Tournament- 3
Sealed- 3.5

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 06.24.05

 
 

Blank Zero

Name: Mob Mentality
Number: REI_080
Cost (G/Y/R): 1/2/0
Type: Strike
Stats: 5/5
Rarity: Rare
Trait: Guardian
Text: "For each teamwork your opponent has in play, +2 Intercept."
Flavor Text: "Street toughs find out the hard way that Lee Pai-Long always performs his own stunts."

Today's card features Lee Pai-Long (also known as Lee Bailong, but whatever the dub says...), apparently going kung-fu on a mob of angry people. And, much like Bruce Lee/Jackie Chan, who were inspirations for his character, he does his own stunts. Of course, he isn't real, so it's not as impressive.

This card rocks because:
-It has nice, solid stats to start off with.
-It has a non-red cost that blends nicely with Guardian decks.
-It can get up to a whopping 11 Intercept.

5/5 hits both the Golden Force and the Golden Intercept of 5, meaning that it has very well-rounded stats. And the cost doesn't include any of the red costs which Guardian strikes are prone to carry around with them, so it blends nicely with cards like Disheartening Blow, Titanic Summons, and Smoldering Confidence.

Unlike Burning Hunger, this card DOES focus on its intercept, so it will be a much more likely candidate for a position in a guardian deck. In fact, if your opponent's zones are all occupied by teamworks, Mob Mentality can be a whopping 11/5, outshining even Smoldering Confidence, and for a lower price, qualitatively.

This card sucks because:
-The cost is a wee bit higher than standard for a 5/5.
-If you're facing a weak strike, the effect is pretty much overkill.
-The effect is kind of situational, so strong strikes can get through if the timing's bad for you.
-It's traited to Guardian shaman.

Well, without the effect kicking in, this is essentially Barren Justice, with a converted cost of one more green. This means that the card can be a little expensive for what you're getting out of it, unless the effect gives you something worthwhile.

If you're facing off against a 3 Force strike, and this effect suddenly makes the card an 11/5... so what? Sometimes the extra intercept is completely unecessary, and it's times like that that you'll wish you HAD used Barren Justice instead.

The reciprocal is true, as well. If you're facing a 9 force, and you only get an extra 2 intercept, you're still boned no matter how you look at it. Overall, the effect is really situational, and conditional effects are not really a strong selling point for any card.

And of course, it's traited to Guardian shaman, so poor Duncan can't abuse the high intercept like he always wanted to. What's that you say? He never wanted to? Shut up; I'm the one who knows what he's talking about, not you.

DANGER! Kids, don't try these combos at home:

First off, it must be mentioned that this card is best used in a Jun deck. The other two Guardians, Zeke and Jeanne, have access to Desolate Screams to make the effect a little harder to abuse. Were you to use it in a Zeke or Jeanne deck, you could easily abuse the ability with cards like Conviction or No Quarter, throwing that extra intercept into extra force.

In a Jun deck, though, it combos very well with Joco, who turns the cost into 3 green, a very low price indeed. it also, as has been mentioned in several other reviews, combos quite well with the stat enhancers of the Body advantage trait.

Summary:

This card is a bit more useful than Burning Hunger, in that it follows the mold of a traditional Guardian deck more closely, and in that it is cheaper to play, but it suffers from the same situationality that cripples Burning Hunger... it just does it in a more effective manner.

In Sealed, the relatively low cost and the above-par stats make it an easy card to play, so it is actually a bit better in this format than it is in Constructed.

Rating:

Constructed: 3/5
Sealed: 3.5/5

 


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