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 |  | Pojo's Shaman King TCG Card of the Day 
						
							
								|  | 
								Mob 
								Mentality 
								Type - StrikeCard Number - REI_080
 
								Card 
								RatingsTournament- 3
 Sealed- 3.5
 
								Ratings are based on a 1 to 5 
								scale 1 being the worst. 3 ... average. 5 is the 
								highest rating. 
 Date Reviewed - 06.24.05
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								| 
								Blank Zero | Name: Mob 
								Mentality Number: REI_080
 Cost (G/Y/R): 1/2/0
 Type: Strike
 Stats: 5/5
 Rarity: Rare
 Trait: Guardian
 Text: "For each teamwork your opponent has in 
								play, +2 Intercept."
 Flavor Text: "Street toughs find out the hard 
								way that Lee Pai-Long always performs his own 
								stunts."
 
 Today's card features Lee Pai-Long (also known 
								as Lee Bailong, but whatever the dub says...), 
								apparently going kung-fu on a mob of angry 
								people. And, much like Bruce Lee/Jackie Chan, 
								who were inspirations for his character, he does 
								his own stunts. Of course, he isn't real, so 
								it's not as impressive.
 
 This card rocks because:
 -It has nice, solid stats to start off with.
 -It has a non-red cost that blends nicely with 
								Guardian decks.
 -It can get up to a whopping 11 Intercept.
 
 5/5 hits both the Golden Force and the Golden 
								Intercept of 5, meaning that it has very 
								well-rounded stats. And the cost doesn't include 
								any of the red costs which Guardian strikes are 
								prone to carry around with them, so it blends 
								nicely with cards like Disheartening Blow, 
								Titanic Summons, and Smoldering Confidence.
 
 Unlike Burning Hunger, this card DOES focus on 
								its intercept, so it will be a much more likely 
								candidate for a position in a guardian deck. In 
								fact, if your opponent's zones are all occupied 
								by teamworks, Mob Mentality can be a whopping 
								11/5, outshining even Smoldering Confidence, and 
								for a lower price, qualitatively.
 
 This card sucks because:
 -The cost is a wee bit higher than standard for 
								a 5/5.
 -If you're facing a weak strike, the effect is 
								pretty much overkill.
 -The effect is kind of situational, so strong 
								strikes can get through if the timing's bad for 
								you.
 -It's traited to Guardian shaman.
 
 Well, without the effect kicking in, this is 
								essentially Barren Justice, with a converted 
								cost of one more green. This means that the card 
								can be a little expensive for what you're 
								getting out of it, unless the effect gives you 
								something worthwhile.
 
 If you're facing off against a 3 Force strike, 
								and this effect suddenly makes the card an 
								11/5... so what? Sometimes the extra intercept 
								is completely unecessary, and it's times like 
								that that you'll wish you HAD used Barren 
								Justice instead.
 
 The reciprocal is true, as well. If you're 
								facing a 9 force, and you only get an extra 2 
								intercept, you're still boned no matter how you 
								look at it. Overall, the effect is really 
								situational, and conditional effects are not 
								really a strong selling point for any card.
 
 And of course, it's traited to Guardian shaman, 
								so poor Duncan can't abuse the high intercept 
								like he always wanted to. What's that you say? 
								He never wanted to? Shut up; I'm the one who 
								knows what he's talking about, not you.
 
 DANGER! Kids, don't try these combos at home:
 
 First off, it must be mentioned that this card 
								is best used in a Jun deck. The other two 
								Guardians, Zeke and Jeanne, have access to 
								Desolate Screams to make the effect a little 
								harder to abuse. Were you to use it in a Zeke or 
								Jeanne deck, you could easily abuse the ability 
								with cards like Conviction or No Quarter, 
								throwing that extra intercept into extra force.
 
 In a Jun deck, though, it combos very well with 
								Joco, who turns the cost into 3 green, a very 
								low price indeed. it also, as has been mentioned 
								in several other reviews, combos quite well with 
								the stat enhancers of the Body advantage trait.
 
 Summary:
 
 This card is a bit more useful than Burning 
								Hunger, in that it follows the mold of a 
								traditional Guardian deck more closely, and in 
								that it is cheaper to play, but it suffers from 
								the same situationality that cripples Burning 
								Hunger... it just does it in a more effective 
								manner.
 
 In Sealed, the relatively low cost and the 
								above-par stats make it an easy card to play, so 
								it is actually a bit better in this format than 
								it is in Constructed.
 
 Rating:
 
 Constructed: 3/5
 Sealed: 3.5/5
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