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Pojo's Shaman King TCG Card of the Day

No Quarter

Type - Advantage
Card Number - REI-017

Card Ratings
Tournament- 3
Casual- 2
Sealed- 2

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 06.15.05

 
 

andys
island

Today's card is "No Quarter." Another one of those cards where I just don't understand the connection between the name and the card art. People use this card for the effect, not the art, so let's find out why.

"No Quarter" as a soul Limitation and is a rare advantage card. Also this card has a VERY cheap cost of just 1 green furyoku. Not much to go into besides that. Cheap is good. Man, advantage cards are easy to review.

Let's mix up this review a bit and look at the normal effect, which is the second line on the card. The effect states that "Your strikes have -3 intercept and +3 force." Losing 3 intercept is a very large drop on any strike. It will make alot of strikes unable to counter without some extra backup. On the upside, you get +3 force, which is very powerful to any strike. This card isn't made for every deck. "No Quarter" is best played in decks with very very high intercept strikes.

Luckily, the first line of the card is great when you don't need the force boost. The "Tactical: Green" can let you swap out this card for the same cost as playing it. Remember the second line of the card isn't optional, so only play it if you know you can use it. There isn't much more to say about this card. Play it when you need it, swap it out when you don't.

This card is very playable in a well constructed deck. More experienced players will feel the benefits more than the casual players. So you are most likely to see this card being played in your local tournaments over a Casual match or in Sealed.

Casual: 2/5
Tournament: 3/5
Sealed: 2/5
 

Blank Zero

Name: No Quarter
Number: REI_017
Cost (G/Y/R): 1/0/0
Type: Advantage
Rarity: Rare
Trait: Soul
Text: "Tactical: Green. Your strikes have -3 Intercept and +3 Force."

The second card this week just has a sweet picture of Amidamaru looking like he's about to cut someone down. This illustration is likely a snapshot of Amidamaru when he was living his angst-filled teenage years in the fuedal era of Japan.

This card rocks because:
-A 3 Force boost is insane
-It's dirt cheap
-The Tactical effect means it isn't going to mess you up in the middle of a game
-You get a charge out of it

Well, let's look at the ups, here. First, the card is about as inexpensive as they come, and the effect is a real monster. And the Tactical effect means you can pay that same green to stay in the zone, even if you don't want the effect. Not to mention, you get the standard zone charge out of the deal.

And the good part of the effect is +3 Force. That's just beastly. It can transform a weak 4 Force into a crazy 7 force, an average 5 into a crushing 8, or even an above-par 6 into a godly 9. unfortunately, there is a downide to all this madness, which is:

This card sucks because:
-3 intercept can make a big difference
-It's traited to Soul shaman

Yeah... the +3 Force only comes in if you can deal with the -3 Intercept bit. Most strikes have either a high force OR a High Intercept, so No Quarter can often be boosting a measly force to something somewhat substantial, or simply be wrecking your intercept.

Also, it's traited to Soul shaman, which means that you can't just plug it into any deck where it might be useful.

DANGER! Kids, don't try these combos at home:

No Quarter combos really nice with Zeke and Jeanne decks. The Guardian Strike type has access to some really good matches for No Quarter, such as Surgeon's Implement's, a 5/7 with this card; Smoldering Confidence, a 7/8 with this card, or possibly even Razor's Edge, a potential 4/7 with this card.

Zeke also has Spirit of Fire to enhance the trouble. SoF + No Quarter + Smoldering Confidence = 6/10. That's just brutal.

Summary:

This is a good card in the right deck. It rarely gets in the way, with it's tactical effect, and it combos nicely with high Intercept strikes. Otherwise, outside of a deck that's constructed to support the effect, it's just a waste of a card.

Rating:

Constructed: 4/5
Sealed: 2/5
 

 


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