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Pojo's Shaman King TCG Card of the Day

Rouge Shot

Type - Ranged
Card Number - REI 126

Card Ratings
Tournament- 2.2
Casual- 2.25
Sealed- 2.35

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 04.22.05

 
 


Dan The
Timid

Rouge Shot
Strike
Type: Ranged
Cost: 2/1/0
Stats: 6/4
Effect: -3 Intercept --> If you counter attack with Rouge Shot, uncharge any zone.
Flavor: When Milly sees red, you see black and blue.

Welcome once more, we finish the week with our first ever Ranged card. It also happens to be a Milly theme card which was its main reason for being picked. Of the lily5 Milly seemed to get the most support in the initial set so you knew atleast one of her cards was going to show up at some point. But theme aside, is Rogue shot worth running in competitive decks, lets investigate.

Pros
- Average cost for those stats
- Relatively high intercept
- Potentially opponent crippling effect

Cons
- Relatively low force
- Very situational effect
- Only Ranged shaman can use it

Overview: Well initial glance will tell you this is pretty much standard Ranged strike fare. It seems many of the ranged strikes in Reincarnation are 6 intercept with 4 or 3 force and some sort of effect that requires lowering the intercept. Rouge Shots lowering cost is a little harsher then others, requiring you lower it by 3. That means outside of using something to boost your intercept your only going to be able to be able to use it on 3 force or less strikes. So in many ways you could consider Rouge Shot a Punisher card. In general its just a solid 6/4 strike but if your opponent sends something small you can punish them with an extra effect. The effect itself is pretty unique, I believe its at this time the only card in the game with said effect. It allows you to uncharge an opponents zone of your choice. Against certain decks that can be very crippling, and against soul decks that just burned a red on day of atonement to charge their red zone its even more deliciously evil.

Deeper Analyse: Ok so its got versatility of being a relatively high int with non punishable force or being a non punishable force and a potentialy evil effect. Sounds pretty good right? Well its certaintly not bad but there is still a few small snags. First off 4 isn't exactly punishible under most standards but it does allow your opponent to use all their cheap and annoying effect cards like dark ascedance or high powered counter cards like Mystic Beam. And while that effect could be useful, theres also a very real chance that an oppoturnity to use it could come up and your opponent wouldn't have any zones to uncharge, would only have green charged, or simply wasn't trying to charge anyway so the zone you uncharged was meaningless to them. When you use a more pure punisher, one that boosts the force of your strike to punish them for sending something small your alwasy getting a clear advantage. The size of your strikes force is always important, but uncharging zones isn't.

Combos/Uses: I once saw some one make an entire deck dedicated to anti charging, using I believe Concussive Blasts, Imposing Grandeur, and Rouge Shots. Although against the Jun charge move set I ran back then it was a real pain in the butt in general I don't suggest such a thing. Uncharging is certaintly an effect worth splashing in a deck, but don't put too much emphasis on it, you never know when you'll run into decks where it just won't be useful. Anyway Big Bill, Ward Off, or anything that boosts your intercept will combo well with this card to make its effect have a higher rate of being useable. Still I wouldn't focus on getting the effect to go off unless your local meta is charge obsessed.

Final Stat Breakdown:
Constructed: 3/5 (solid, not spectacular)
Sealed: 3/5 (See constructed)
 


 
Darth Vailo

Foreword

Hey all and welcome to the weekend! wOOt wOOt. Anyway I sent my article in Wednesday morning so you should be reading it by now. If notuhhhsorry? Read on

Card Advantages

Rouge Shot is one of those cards that I do not care for to much. The reason is it has no real pros. The only thing I do like about it the effect. Basically you are able to uncharge an opponents zone. Thats always nice. Ermyathis is the only pro here

Pros

Decent effect.

Card Disadvantages

Okay boys and girls let us talk about the bad things about Rouge Shot shall we? Okay we will start with the cost of 2 green and 1 1 yellow furyoku. Normally this would be great, but the fact that you are not getting that much for three furyoku is bad. I only want to spend this much furyoku if I am going to be gaining something big. With this you arent. For three furyoku you are getting 4 force and 6 intercept. Okay, I like the intercept, but still that does not warrant use here. Six intercept will potentially block anything the opponent can throw at you, but the 4 force will never score a point and will get punished.

Besides those points the effect isnt even going to go off unless you reduce that solid 6 intercept to three. That is way to much. Basically if you were ever to want to use the effect you would have to wait for a glowing situation where they will be coming at you with 3 or less force. This cannot even block the opening attack! To me that is the final nail.

But there is more. Rouge Shot is franchised. IE-you cant play it unless you run a ranged shaman. And its uncommon. That is not worthy by the way.

Cons

Franchised.

Uncommon.

Bad cost.

Useless effect half the time.

Weak force.

Punishable.

Summary

I sayno. Just do not bother. There are so many better cards and thiis one is way to situational.

Ratings

Tournament-1.5

Casual-1.5

Sealed-2.0

Feedback Information

If you have any comments, question, or suggestions here are some ways of contacting me,
PM me on the forums at my user name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap. Thanks to you guys again for the kind words.

^_^v Peace, Love, and may you never find yourself on Tilt!

 

andys
island

Today we finish up Lily5 week with "Rouge Shot." All the characters featured this week will be shown in this Saturday's episode. This episode is brand new for those living within the USA, and get 4Kids TV. It's on at 11:30am EST, as long as Nascar doesn't overlap. Even if you can't get to watch the episode, from reasons beyond your control, you should know that bad things happen when you fight against Hao/Zeke.

Milly's "Rouge Shot" has a ranged trait restriction because of her gun. This uncommon card has a cost of 2 greens and a yellow. An average cost for a strike.Her basic stats stand at 6 intercept and 4 force. Generally those are good values. A Intercept increase from an advantage card might help, if you plan on using her effect.

If you opponent decides to send you a really weak attack, this card is great to punish your opponent. If the force is 3 or under, use the effect to uncharge any zone. Unless you don't like drawing cards sideways from your deck, you will pick a zone on your opponent's side of the field. This fits another control themed deck, based on preventing your opponent from using their signature moves. To use the effect you must counterattack, so keep your intercept equal or above your opponent's strike. You may need an advantage to use her effect if your opponent's force is a 4 or higher.

As the effect is optional you don't always have to use it. During your games you might find that a 6 intercept is also good to have. The 4 force isn't as powerful as a golden 5 force. So be careful your opponent won't try to take advantage of your weaker force.

This card again is best in Casual. High intercept will stop alot of strikes from your opponent and the effect will mess up beginners plans. New players try to always get out their signature moves. "Rouge Shot" can really slow them down. In Tournaments and Sealed this isn't a bad choice, but hardly a trump card. The effect is based on the mistakes of your opponent, which may be harder to find. Your deck may be able to handle the force of your opponent's signature moves so you won't need this card for the effect. "Rouge Shot" can fit good into a few decks, but for most decks this card may get in the way. Not the best Friday pick, but they all can't be
winners!

Casual: 3/5
Tournament: 2/5
Sealed: 2/5
 

 


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