
Regenesis – #ALIN-EN059
Take 1 “Regenesis” monster from your Deck, and either add it to your hand or send it to the GY, or if you control a “Regenesis” monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 “Regenesis” monster in your GY; Special Summon it. You can only use each effect of “Regenesis” once per turn.
Date Reviewed: July 16th, 2025
Rating: 4.00
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Regenesis is the archetype Spell of choice and carries the namesake of the archetype with it.
Normal Spell that is your RoTA for the archetype, either adding to the hand or acting as a Foolish Burial. Rarely will you want to Foolish Burial a Regenesis monster, especially with them all having the ability to Special Summon themselves from the hand as long as you’ve got a monster with 2500 ATK or DEF on the field. If you have a Regenesis monster already on the field though, you can search ANY monster with 2500 original ATK or DEF, namely Iris Swordsoul or Dogmatika Fleurdelis. The only reason I could see you wanting to send to the grave would be to use the second effect of Regenesis because you were hard-pressed to get a monster on the field.
Speaking of that, by banishing this in the grave you can Special Summon a Regenesis from the grave. With each effect able to activated in the same turn, you can recover from your opponent’s counter moves and make sure you get a Regenesis monster on the field. Because you can use each effect in the same turn, this makes the perfect card to start out with: Play Regenesis, Foolish Burial any Regenesis monster, Special Summon it by banishing Regenesis, then be able to summon the Regenesis that require you to have an original 2500ATK/DEF on-board.
The archetype Spell that each archetype needs: RoTA, archetype-focused, and grave effect. Regenesis does everything for your archetype and can even get you a different 2500ATK or DEF monster (if you were to run any others). This is a no-brainer, run three or good luck.
Advanced- 4.5/5 Art- 4/5
Until Next Time,
KingofLullaby
Crunch$G
Midweek brings us to a card named simply after it’s archetype and nothing else: Regenesis.
Regenesis is a Normal Spell that lets you take a Regenesis monster from your Deck and either add it to your hand or send it to the graveyard, or if you already control a Regenesis monster you can instead search for any monster with 2500 ATK and DEF from the Deck. Mainly, you’ll use this to likely search for Regenesis Archfiend so you can start your engine, but if you already have Archfiend, you might grab either something to reveal or an extra Regenesis name to have multiples on the board at once. Controlling a Regenesis to search for any 2500/2500 monster sounds nice, but the pool of other good monsters with those exact stats in the Main Deck are extremely narrow. Dogmatika Fleurdelis can be nice, but you’ll likely run that with a Dogmatika engine, and Ecclesia will already be able to search for her. The only other decent target is The Iris Swordsoul, who can always have her niches from time to time. The main purpose of this card is to search Regenesis monsters, though. The other effect lets you banish it from the graveyard if it wasn’t sent there that turn to target and revive a Regenesis monster, giving you a little bit of recovery at least, especially if you revive Archfiend. HOPT on both effects, of course. Regenesis is very important for the Regenesis engine so you can actually start using the Regenesis cards more consistently by getting to Archfiend at the bare minimum, and extending your engine by searching other names in a best case scenario. You’d likely want 3 of this with 3 Archfiend for max consistency.
Advanced Rating: 4/5
Art: 3/5 Seems super basic.
Mighty
Vee
Today’s card is simply known as Regenesis (the original Japanese name tacks on “World Record” but ultimately is also simply “Regenesis”). This Normal Spell can be accessed with Regenesis Archfiend and the archetype’s boss monster and comes with 2 simple hard once per turn effects. On activation, it’ll let you either search a Regenesis monster or send it to the Graveyard, but if you already control a Regenesis monster, you can search any monster with both 2500 attack and defense instead. Let’s get one thing out of the way, you’ll almost always be using this for a Regenesis monster; the pickings for decent monsters with that stat spread are very slim. Replicard LAD is an okay generic extender if you’ve already cycled through all of your Regenesis monsters somehow, while The Iris Swordsoul (spoilers for Throwback Thursday) is decent in builds teching Skill Drain. Dogmatika Fleurdelis, the Knighted is also a good choice in Dogmatika hybrids. But again, the vast majority of the time you’re either going to use this to search Regenesis Archfiend, or Set it with their boss monster to fish for the Regenesis monster that fits the disruption you need for that duel– Sage for an omni negate, Dragon for a backrow banish, or Warrior for a monster bounce. Sending a monster to the Graveyard looks useless, and frankly it is; none of the Regenesis monsters have valuable Graveyard effects if you send them during your own turn. It’s meant to be paired with the other effect which, like all Regenesis Spells, can’t be used during the same turn it was sent to the Graveyard for some reason. It’ll let you banish Regenesis to Special Summon any Regenesis monster from your Graveyard. The idea is that you can send a Regenesis monster, then wait for your next turn to revive it, effectively making it like Regenesis Code with extra steps. I strongly advise not using this strategy and just plain searching something (unless you get zinged by Droll & Lock Bird) because Regenesis Birth is a much more efficient way to mill your Regenesis monsters, and they’ll be able to recycle themselves too if your send them during your opponent’s turn. This effect will mostly be an emergency effect to revive a Regenesis monster that dies during your own turn, since they otherwise won’t be coming back. Despite the wonky design, Regenesis is still a staple ROTA for the deck, since again, the deck lives and dies by 2 card combos and you’ll always appreciate seeing Regenesis Archfiend in your hand. Run 3!
+Gives more consistent access to Regenesis combos
+Can summon Regenesis monsters on the next turn in a pinch
-Milling a Regenesis monster is niche
-Revive effect can’t be used on the same turn
Advanced: 3.5/5
Art: 2.75/5 While the monsters look good, the backrow in comparison is pretty barebones. This could easily be a generic filler Spell!
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