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							This SpaceFor Rent
 
 
 |  | 
					“I 
					Sold My Soul For Some Pieces O’ Eight”A 
					Review of the Unique Treasures Available in Pirates
 Part 2 of 3
 By
 Cap’n William ‘WildWill’ Noetling
 
					TREASURES OF THE 
					CRIMSON COAST (9 RARE 2 LE)
 Wizkids upped the ante in the second expansion, giving us 
					33% more treasures in this set. How do they stack up? Is 
					more really better? Are these treasures worth playing? Read 
					on landlubber!
 
 
						
							| 
							
							
							Card # | 
							
							
							Name | 
							
							
							Effect | 
							
							
							Commentary | 
							
							
							Hi $ | 
							
							Lo $ |  
							| 
							92 | 
							Scurvy | 
							Roll a d6 at the 
							beginning of each of your turns. On results of 4–6, 
							eliminate a crew on this ship. Remove Scurvy from 
							the game when this ship docks at her home island. | 
							Not quite as 
							nasty as Plague, but almost as bad. Use as an 
							offensive weapon only.  | 
							3 | 
							1 |  
							| 
							93 | 
							Letter of Marque | 
							Your ship may 
							dock at an enemy home island and be given repair 
							actions (only) while there. Forts cannot fire on 
							this ship unless this ship fires on them first.  | 
							This treasure is 
							more useful than it appears at first. Being able to 
							dock at an enemy home island isn’t all that great, 
							because unless you have a character or ship that 
							allows you to steal a treasure, all you can do is 
							repair. No the key part of this treasure is the 
							second ability, forts cannot fire on this ship 
							unless the ship fires first. This is a key ability 
							in a fort-heavy meta (and aren’t they all?) 
							Definitely one of the more useful abilities. | 
							3 | 
							1 |  
							| 
							94 | 
							Buried Treasure | 
							This ship may not 
							be given an action the turn after loading Buried 
							Treasure. After loading Buried Treasure, roll a d6; 
							Buried Treasure is worth gold equal to the result. | 
							Very similar to 
							Rum, though slightly less effective, unless you’re 
							lucky at rolling your die. | 
							4 | 
							1 |  
							| 
							95 | 
							Dry Powder | 
							Load this 
							treasure face down. On any one of your turns, you 
							may turn Dry Powder face up to give this ship an 
							extra shoot action that turn. If you do, remove Dry 
							Powder from the game. | 
							Free shoot 
							action? Sign me up. Often a staple of tournament 
							play. | 
							2 | 
							1 |  
							| 
							95 | 
							Dry Powder | 
							Same as above | 
							LE Version of the 
							same card, available in some packs. | 
							5 | 
							3 |  
							| 
							96 | 
							Trees | 
							Trees may remain 
							face-down on its island if the ship that explores 
							that island has all of its masts. When Trees is 
							revealed, fully repair this ship, and then remove 
							Trees from the game. | 
							Another of the 
							new “reset” treasures. If a damaged ship finds this 
							treasure, it becomes fully repaired instantly. 
							Pretty cool, but as with the other “reset” 
							treasures, if you’re relying on them for your 
							strategy, rethink it! | 
							2 | 
							1 |  
							| 
							97 | 
							Grease Barrels | 
							Load this 
							treasure face down. On any one of your turns, you 
							may turn Grease Barrels face up to give this ship 
							+<L> to her base move that turn. If you do, remove 
							Grease Barrels from the game. | 
							A one time boost 
							in speed. Not great, but nothing to sneeze at 
							either. Again, its game play value is determined by 
							which player manages to actually snag it. If you get 
							it, fantastic…if your opponent gets it, not so 
							great. | 
							4 | 
							1 |  
							| 
							98 | 
							Abandoned Crew | 
							When placing 
							treasure, you may place one or more of these crew 
							rather than a treasure, on a one-for-one basis; you 
							must still place the required value of gold. These 
							crew may use their abilities on any ship. Follow all 
							other treasure-placement and crew rules. Note on the 
							10 treasure card you will find the following: 
							Cannoneer (2), Explorer, Helmsman(2), Musketeer (2), 
							Captain, Shipwright, Oarsman | 
							In order to write 
							this commentary I actually had to check out the 
							rulings on this particular treasure, since, it’s 
							strange. According to the official rules arbitrator 
							Piranha at the WK site, “These are unique treasure & 
							must be loaded as such. Until you use them as crew, 
							they take no space as they are still considered 
							unique treasure. As soon as you do use them as crew, 
							they are no longer unique treasure & they do take up 
							cargo space like any other basic crew of the same 
							name. “ So basically as long as you can provide the 
							rest of the required gold (and with new 7 point gold 
							pieces, you can do that in 3 coins), you can place 
							up to 5 crew on islands instead. Want to build a 
							fleet with helmsmen and captains but don’t have them 
							or can’t afford them in your build cost? Use 
							Abandoned Crew. Might be one of the most versatile 
							Treasure cards around. ESPECIALLY since when you 
							load them, before you flip them, they take up NO 
							cargo space! Personally, I’m thinking of acquiring 
							one REAL soon. | 
							4 | 
							1 |  
							| 
							99 | 
							Ghostly Encounter | 
							Once after 
							revealing, roll a d6 for each crew on the ship. On a 
							result of 1, that crew is eliminated. Ghostly 
							Encounter is worth gold equal to the crew remaining 
							on the ship after all dice are rolled. | 
							More or less a 
							reprint of the LE version in Spanish Main, without 
							the cool flavor text. Still, at least you can play 
							this one more often.  | 
							2 | 
							1 |  
							| 
							100 | 
							Neptune's 
							Figurehead | 
							If this ship 
							sinks, dock it fully repaired at its home island, 
							then remove Neptune's Figurehead from the game. | 
							Your basic free 
							pass. Find it, keep it. Use it. Ship sinks? Nope, 
							extra life! Demoralizing for your opponent, but if 
							you’re relying on it for your strategy to work, get 
							a better strategy. | 
							2 | 
							1 |  
							| 
							204 | 
							Resurrection 
							Codex | 
							If this ship 
							sinks, dock it fully repaired at its home island, 
							then remove Resurrection Codex from the game. Some 
							ancient magic’s work. | 
							Same as the 
							Neptune’s Figurehead above. LE Tournament prize with 
							silver coins. VERY collectable. Only playable in a 
							silver coin game. | 
							15 | 
							4 |  
					Several “reset” treasures can see limited use, and are 
					especially fun to use as flavor enhancers in friendly games. 
					Abandoned crew is the outstanding piece of the bunch. At 
					least they went away from treasures merely being less costly 
					crew abilities. These treasures actually have some game play 
					value Unless you’re a completist, you won’t go out of your 
					way to get the Resurrection Codex, one of the most expensive 
					single cards in the game.
 
 (to be continued matey ...)
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