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ChaosReaper on Pirates of the Spanish Main

The Deathbringer II
February 17, 2006

Hello all pirate's lovers everywhere. To make up for last week's laziness, I'm posting this scenario and the 2nd part as well. I hope you enjoy them

 

*sorry, a intro here would be kinda weak, so there is none*

 

Overview-

Whoever got the mercs attention in their 'test' last time now have 2 Deathbringers ready to attempt to tear the ocean in two. But no-one is willing to go down without a fight.

 

Note: If you want, the player who won Part I can play as the mercs

 

Setup-

Normal setup- but include the islands/gold for another player(unless an actual human is playing as the mercs).

Merc Fleet-No crew, use 2 5-masted ships to represent the Deathbringer II's

Deathbringer II stats-

Masts-5

Cargo-5

Move-1L

Cannons-1L,1L,1L,1L,1L

Nationality-Mercs

Ability-Galley.This ship cannot be rammed or pinned

 

Playing-

Play as you would normally unless the Merc Fleet isn't controlled by a player.

-Merc's turn=the Deathbringer II's will head for the nearest ship and shoot when within range. If a ship in this fleet is brought to 2 masts or less, it will attempt to move back to its home island and repair its masts until it has all of its masts.

 

Winning-

Use normal rules for winning.


 


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