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Pirate Piece of the Day

Soul Crusher

Piece Ratings: 1.90

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - March
18, 2010

 
Cadet-Captain Mike

Name: Soul Crusher (Cursed)
Card: SS #048 (Special Edition)
Points: 21
Masts: 3
Cargo: 4
Moves: L
Guns : 3S,3S,3S
Hit %: 150 (S), 0 (L)
Ability: Turbine, Fear. If this ship succeeds at a boarding party, she can eliminate all of the other ship's crew.

The game's fluff text doesn't explain how a bunch of undead pirates could get their hands on a high-tech ship like a turbine, and then run it effectively. But here it is, so we'll review it. I admit, the Soul Crusher has some useful attributes.

Her abilities read like a dream list for Cursed admirals, and will make other ships keep a respectful distance. Thus, you need a Helmsman if you intend to board anybody. The only other crew I'd consider adding is Sammy the Skull (DJ), who gives a move/shoot and a boarding bonus, so you can pick on ships bigger than yourself. This is important, because if you're going to spend 21 points on a boarder, you can't afford to limit yourself to 3-masters and smaller.

But with that crew loadout, your sailaway cost is up to 29 points, and there is just no way the Soul Crusher can ever earn that cost back, no matter who she boards. The Spanish turbine, Valeroso, has better cannons and is almost as good at boarding, for a bit more than half the price.
This is the most expensive three-master in the game, and she just isn't worth it.

Goldship rating: 3.1 / 5
Gun Ship rating: 2.7 / 5
Boarding rating: 2.7 / 5
Value for points: 1.8 / 5

Buckland

Name: Soul Crusher
Masts: 3
Cargo: 4
Speed: L
Firepower: three 3S cannons
Cost: 21pts
Ability: Turbine, fear, If this ship succeeds at a boarding she may eliminate all of the other ships crew.
Without doubt she’s a whooper when it comes to cost but you do get a lot for your money. Her cargo is excellent, her speed and guns are okay. Which all cost 7pts, that means the three abilities cost a massive 14pts.
Her abilities; first is the turbine keyword. She’ll keep her base move if she loses all her masts and is not derelict. Second is fear, I wouldn’t say fear is useless it’s just a waste of time. Half the time it doesn’t do anything, so it’s difficult to base a strategy on it. The kill all crew ability is what you want to aim for. With good cargo and a high cost you can crew her up to the hilt. It’s just that when you’ve finished the cost will be through the roof!
There are a number of crew which can be used. Boarding bonus, since this ship only has three masts, eternal crew, captain and helmsman are also important. Don’t forget the odd oarsman for some boarding protection. Some combo’s which I would do:-
Sammy the skull DJC – Captain and +1 boarding, El Fantasma RF – Eternal and SAT, Helmsman and oarsman for 16pts.
Other crew to look at is Tabatha McWarren DJC, Dominic Freda RF if you need an extra cargo, Ralph David RF, El Fantasma OE and some expendable crew. With good cargo and a high cost your only limit is the build total.
The breakdown of points.
Masts – 1.5pts
Cargo¬ – 2pts
Speed – 2pts
Cannons – 1.5pts
Ability – 14pts

Gunship rating 3/5
Gold ship rating 2.5/5
Fleet support rating 3/5
Value rating 2/5


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