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Pirate Piece of the Day

Banshee’s Wail

Banshee's Wail (Cursed)
 

Piece Ratings: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 06.xx.09

 
Cadet-Captain Mike Name: Banshee's Wail (Cursed)
Card: DJ #016 (Common)
Points: 17
Masts: 3
Cargo: 2
Moves: S+S
Guns : 4S,2S,4S
Hit %: 133 (S), 0 (L)
Link : “Screaming” Mimi
Ability: Ghost Ship. This ship ignores the first hit she takes each turn as long as she has all of her masts.

Ghost Ship Week begins with one of the most expensive Common ships in the game, the Banshee's Wail. I sometimes confuse her name with the Banshee's Cry, a very inexpensive ship that's one of the best values in the game. Their similar names are all they have in common.

Ghost ships are usually focused on gold, but with a cargo of only 2, you can't bring much home. And for 17 points, it would take a LOT of trips to pay for herself. Granted, with two good defensive abilities, she'd be very hard to sink. But unless you cut her free cargo down to 1 by giving her a Helmsman, any enemy gunship will have plenty of chances to bang away at her until she's a helpless wreck. Her guns aren't quite good enough to go fighting with, so forget that role. Her linked crew lets you give up your move in exchange for a 33% chance of moving an enemy ship, a risky proposition for six points, and even riskier when that runs this ship's sail-away cost up to a scary 23 points.

If you want a ghost ship that's hard to sink, this is your ship. But if you want a ghost ship that will help you win a battle, you'd be better off with the Pale Moon, which has the same speed and more cargo for four points less. This is an okay ship whose small cargo and big point cost combine to make her a poor value.

Goldship rating: 3.0 / 5
Gun Ship rating: 3.2 / 5
Boarding rating: 3.0 / 5
Value for points: 2.5 / 5
Matthew

Ship Name: Banshee’s Wail

Faction Affiliation: The Cursed

Point Value: 17

Card Number: 016

Rarity: Common

Cargo Space: 2

Link: “Screaming” Mimi

Masts: 3

Cannons: 4S, 2S, 4S

Speed: S+S

Ability: Ghost Ship. This ship ignores the first hit she takes each turn as long as she has all of her masts.

Flavor Text: The Banshee’s Wail appears to sailors who have tasted the flesh of other humans. These desperate souls find they cannot harm the Banshee’s Wail, her horrible scream the last thing they hear before going mad.

 

            The “Ghost Ship” Week has begun with a weird ship named “Banshee’s Wail”. This ship is quite odd because it is linked to a Super-Rare Crew, yet it is common, already marking it unusual. She’s quite fast for a Cursed ship, notorious for S moving ships. Even worse, she has 2-4S cannon—which mean that she has only a 33% chance of hitting a ship successfully. This ship costs a whopping 17 points, and for that price you can have the HMS Swallow, a by-far better ship with a better speed. Furthermore, the HMS Swallow has a better variety of crew, and she has cargo spaces a plenty. The Banshee’s Wail is in a far worse shape, with only 2 cargo spaces open, a terrible ability that won’t last long. Even worse, she has the useless Ghost Ship ability, which is intended for gold ships. First of all, the ship has only two cargo spaces, and if you want this ship to hit something else besides the sea, then you will need to add Sammy The Skull (DJC) so that you can move and shoot, as well as El Phantasma of the same set so that you can receive a +1 cannon roll bonus against any non-Cursed ship. Well, there goes two cargo spaces, and you have spent 28 points, roughly the amount you can spend on the Lord Walpole with a helmsman and captain and 13 points to spend on any other ship. The answer to a burning question: “What is this ship good for?” is “not much” with its terrible ability and cargo space, putting it with the HMS Dreadnought for uselessness.

 

            Gunship? Yes; 3/5

            Raiding Ship? Yes; 2/5

            Treasure Ship? No; 1/5

            Boarding Ship? Yes; 3.5/5

            Guerilla Ship? No; 1/5

            Speed Efficient? Yes, 2.8/5

            Point Efficient? No; 1/5

            Average: 2.04/5

Draco
Starcloud
Banshee's Wail

Oh boy. It's another week of Cursed boats. We start off with the Banshee's Wail, a typical Cursed "What-am-I-suppose-to-do?" small boat. The Banshee's Wail's has one good featurew of note: she ignores the first hit she takes each turn as long as she has all of her masts. She also has the Ghost Ship keyword, which might be the theme this week. She's also got a linked crew in Screaming Mimi, who gives you a 33% chance of moving an enemy boat "L" in any direction.

Cargo Space: Only two? Low cargo is pretty typical of the Cursed though.

Masts: Three masts with one 2s and two 4S cannons wouldn't be bad if this ship could serve as a gold-runner, but that's difficult for it.

Base Move: An S+S is good to have for any situation.

Point Value: Banshee's Wail suffers from typical Cursed condition of being overpriced. For 17 points, you get a fairly-swift gold runner who can go through things. Not worth it at all in my opinion.

The only saving grace is that its S+S speed can help you take the best advantage of the Ghost Ship, but that's a small grace. Screaming Mimi is somewhat useful, but this ship is already too expensive without a six point crew aboard. Even if you don't put crew on her, the Banshee's Wail will never be able to pay for herself with only two cargo spaces.

I give the Banshee's Wail a 1.5/5.

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