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Pirate Piece of the Day

Santa Ana (Spain)
 

Piece Ratings: 3.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.23.08

 
Cadet-Captain Mike Name: Santa Ana (Spain)
Card: SCS #061 (Uncommon)
Points: 15

Masts: 4
Cargo: 5
Moves: L
Guns : 2S, 3L, 3L, 2S
Hit %: 233 (S), 100 (L)
Ability: Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action

I don't collect the Spanish, but if the mood to play Spain hits me, I keep a small handful of my favorite Spanish ships handy. This is one of them.

Her cannons are a solid set-up that can land hits on any target. Speed is fair; cargo is unusually good. Her ability is what sets her apart.
With the usual Captain and Helmsman on board, she could take two S+L moves a turn and fire eight cannons, roughly one turn in three. If that's not good enough (and it isn't for me), then either add Duque Marcus Vaccaro, or replace the Captain with Alm. Carlos Pavon y Miranda, to get a reroll on that second-action roll. Now you'll be double-hitting about every other turn. Ole'!

For fun, compare her to the much-loved La Resolucion, another four-master with a slightly lower price tag. Reso's cannons are much more accurate, but she can fire them only once a turn. Speed is comparable; the Santa Ana has two more cargo spaces. There isn't much to choose between them; it comes down to your preferred playing style.

The Santa Ana's only real drawback is her price tag. There are several 5-masted Spanish ships you can buy for 15 points or less. But none of them come with that second action. Me gusta este nave (I like this ship).

Goldship rating: 3.1 / 5
Gun Ship rating: 4.0 / 5
Boarding rating: 3.4 / 5
Overall value: 3.2 / 5
 
Nick Santa Ana (Spanish, 15 points)

Masts: 4
Cargo: 5
Move: L
Cannons: 2S, 3L, 3L, 2S
Ability: Once per turn, roll a d6. On a 5 or 6, this ship may be give an extra action
Flavor Text: Almirante del Gato has made the Santa Ana his personal ship. The precision of his command and the force of his personality make her a formidable opponent.

Santa Ana has a luxurious capacity that isn't meant for gold. You're going to need to put a captain and a helmsman on her without a doubt, plus any other Spanish crew with fighting use. Santa Ana's move is average, so as stated earlier, a helmsman is a downright necessity. Her cannons can deal some good damage if not well prepared, and her ability enables her to do whatever she wants after she's already used her normal turn. With satisfactory cannons, substantial cargo, and a superb ability, Santa Ana is a rough and tumble Spanish fighter that is a dangerous addition to any fleet.

RATING: 3.75/5

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