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Pirate Piece of the Day

Bloody Spear
 
Name
 Bloody Spear
 Type  Ship
 Point Value  13
 Collector's Number  034
 Rarity  Uncommon

Piece Ratings: 2.40

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 9.10.07

 
Cadet-Captain Mike Name: Bloody Spear
Card: SC #034 (Uncommon)
Points: 13
Faction: Pirates

Masts: 4 (rating: 4 / 5)
Cargo: 4 (rating: 3 / 5)
Moves: L (rating: 2 / 5)
Guns : 3S, 3L, 3L, 3S (rating: 4 / 5)
Hit %: 200 (S), 100 (L)
Keyword: Schooner.
Ability: This ship gets +1 to her boarding rolls.

There seems to be a rule that four-masted schooners are decent ships if they're American or French, and mediocre otherwise. There are exceptions, like the original Neptune's Hoard or La Santa Isabel, but way too many of these fine-looking ships fall flat on their stats. This is one of them.

The Bloody Spear has enough cargo space to run gold, but she's a bit slow and pricey for that. Her cannons are good enough to fight with, but not good enough to take on a real gunship. Cargo, masts, and special ability say she ought to ram and board a lot, but here again, her speed is a handicap.

If I wanted to use her (which I don't), I'd give her a Captain and a Helmsman, and try to prey on enemy gold ships and secondary fighters.
I'd use a mix of boarding and gunfire, and I'd always try to use the schooner turn to pin the enemy without suffering a ram. If the enemy had no big gunship, or if it was distracted by my own gunship, the Bloody Spear could do some real damage.

But if I'm spending 18 points for this ship and its crew, I may not have enough points for a gunship of my own. If this schooner is the best thing I've got, I'm in trouble. At 10-11 points, the Bloody Spear would be a good value. As it is, she's okay, but overpriced.

Gold ship rating: 2.0 / 5
Gunship rating: 3.4 / 5
Boarding ship rating: 3.1 / 5
Overall value: 1.8 / 5
Ryoken Bloody Spear 13pt Pirates
4 Mast
4 Cargo
Movement L
3S,3L,3L,3S

Schooner. This ship gets +1 to her boarding rolls.

The Bloody Spear is an okay ship, strictly middle of the road overall. It is too slow with too small a hold to be a treasure runner, and too expensive to be a secondary gunship/combo ship, so you're left with looking at the Bloody spear as your primary gunship.

How does it fare in that role? Well, the cannons are adequate, all rank 3 with two of them being L range. The speed is the biggest weakness, even with a Helmsman and the Schooner ability, you're going to have a hard time running down treasure runners or some the faster large gunships out there, but it isn't a deal breaker. The cargo space is enough to add the standard gunship crew (Capt/Helms) and have 2 spaces left for something else - maybe a Musketeer or Cannoneer to boost the firepower. You could leave the cargo space open to carry treasure if the opportunity arises or if you steal it during a boarding action. Of course, extra action/reroll crew are always nice on a gunship, but that goes the same for most ships.

Tactics - For once the flavor text of the ship and its name match up with its stats and abilities. Using a 4 masted schooner as a gunship basically means you want to be firing almost directly forward or backward, so... The Bloody spear would ideally be used to ram (or reverse pin - bow to bow) an enemy, then, firing head on with it's ideal cannon arrangement it should be able to score a few hits, plus possibly eliminate a mast on the ram - then have a big advantage on the boarding roll, adding its +1 ability. In the right situation this ship can cripple a fully crewed 5 masted gunship, assuming you can avoid being blasted before you get a chance to ram. It might be hard to get the drop on the enemy with an "L" movement ship, and the Bloody Spear needs to fire first as it is smaller than many popular gunships and lacks a defensive ability - if they shoot first, you're toast.

Overall, the Bloody Spear is usable, but there are too many better options out there to get very excited about it. It would be better as a secondary ship in a high point game where it would draw less attention and have an easier time using the shoot, ram and board move. It would be a very strong pull in a sealed or random draft game, but those aren't very common.

Final rating 3

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