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Maiden of Blue Tears – Yu-Gi-Oh! Card of the Day

Maiden of Blue Tears
Maiden of Blue Tears

Maiden of Blue Tears – #MZTM-EN031

If your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If effect damage is inflicted while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn. You can only use 1 “Maiden of Blue Tears” effect per turn, and only once that turn.

Date Reviewed:  May 21st, 2025

Rating: 3.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Maiden of Blue Tears is a, no-pun intended, splashable card for anyone using Link Monsters within their strategy while also dealing effect damage.

Normal Trap that is a watered-down Ring of Destruction, MoBT needs a Link Monster on your side of the field. Pretty much every deck in the game Special Summons, so that box is checked pretty easily. Destroying one and dealing damage equal to half the monster’s ATK, but only to your opponent. Sounds like a pretty good card. It doesn’t have the burn damage clause for each player and doesn’t have the game-ending restriction like the errata for RoD has. Any deck that Link Summons can play this as an easy 1-for-1 that also could be game-ending. As a Normal Trap it can benefit from something like Trap Trick or the Normal Spell Angel of Blue Tears which, has the grave ability to search this card and set it from the Deck.

Banish from the grave and set a Normal Spell from your grave if effect damage is dealt while MoBT is in the grave. Again, everyone runs Normal Spells and no one is gonna turn down another use of a Lightning Storm or a standard Normal Spell that allows for an archetype to draw. The only thing making this less generic is needing to deal effect damage,Trickstar can do that easily every turn. Not restricting it to a Trickstar Spell or a Normal Spell involving damage makes this card easier to use in any effect damage-dealing strategy. Not being able to activate it immediately is a balance because you can activate this card’s second ability the same turn you sent it to the grave if you happen to deal effect damage again.

This is easily a good card in Trickstars. The archetype stacks damage with ease or spread it out to activate both effects in a turn. Regaining a Normal Spell to the field is good, and even if you can’t activate it until your next turn you still are getting it for free. At worst your opponent has to waste an effect to get rid of it before you activate it, and that is worth the price of banishing Maiden of Blue Tears.

Advanced- 3/5     Art- 3/5

Until Next Time,
KingofLullaby



Crunch$G

Didn’t expect an alternative to Angel of Blue Tears, but I guess if Blue Tears will be a sub-archetype for Trickstar, it makes sense to get more, so now we have Maiden of Blue Tears.

Maiden of Blue Tears is a Normal Trap where if your opponent Special Summons a monster(s) and you control a Link Monster, you can target one of the Special Summoned monsters to destroy it and deal damage to the opponent equal to half its original ATK. Some removal for Trickstars to access, and you get that extra burn damage in as well. The other effect triggers in the graveyard if effect damage is dealt, letting you set a Normal Spell from your graveyard or banishment, but it cannot be activated that turn. For Trickstars, it’ll most likely be Angel of Blue Tears or Trickstar Festival you get back, since the former banishes itself to get your Traps from Deck and the latter banishes itself to recover your Trickstar cards in grave back to your hand. You could get generic cards like Triple Tactics Talent, Harpie’s Feather Duster, Raigeki, etc. It not being able to be activated that turn makes you hope it stays, though it won’t matter as much in the opponent’s turn if they don’t have removal. One effect per turn, only once that turn is fine. It’s nice removal, though not the most reliable since it does target and destroy, as well as needing a Link on the field to be used. The grave effect is mostly relevant in Trickstars only since not many archetypes deal burn damage. It’s serachable, so it’s a fine 1-of at least in Trickstar, maybe 2 if you don’t think you’ll brick on it that much.

Advanced Rating: 3/5

Art: 4/5 Almost a copy-paste of Angel of Blue Tears, just now Blue Maiden and Marincess focused instead of Blue Angel and Trickstar focused.



Mighty
Vee

Alongside the Trickstar support, we got another member of the Blue Tears mini-archetype, currently a pair of backrow meant to be used with Trickstar. Maiden of Blue Tears is the new one, a Normal Trap that can be searched with the new Trickstar sub-boss monster, though Angel of Blue Tears can also access it. Maiden of Blue Tears (to avoid confusion with Angel) has 2 hard once per turn, one per turn effects, so you’ll be waiting for the next turn to use both of them. The main effect can be activated in response to your opponent Special Summoning any monster or monsters while you control a Link monster, targeting and destroying one of those monsters, then burning your opponent for half of its original attack. Burn damage is nothing new for Trickstar, though getting a monster pop is always nice as disruption. It also combos excellently with the new Link monster that coincidentally searches it– they weren’t very subtle with this one. The Graveyard effect can be triggered whenever either player inflicts effect damage, letting you banish Maiden of Blue Tears to Set any Normal Spell directly from your Graveyard or banishment, though you can’t activate it this turn. This effect looks extremely weird, but it makes a lot more sense with the context of Angel of Blue Tears; it’ll effectively set up a soft loop where you can recycle Angel of Blue Tears and search additional copies of Maiden of Blue Tears, though it won’t last forever since you can’t recycle Maiden of Blue Tears. There’s a really fun concept here even if it’s not too great in practice. Still, for Trickstar proper, this’ll be one of your main disruptions; run at least 1 copy, though more copies won’t hurt if you want to play Angel of Blue Tears for the soft loop.

+Solid disruption that also triggers Trickstar Noble Angel
+Enables a mini-loop with Angel of Blue Tears
-Requires 3 copies to loop to the fullest despite being a brick
-Can only use one effect per turn

Advanced: 3.5/5
Art: 3.25/5 Guess she really couldn’t let go of the Blue Angel persona for good, eh?


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