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						Going 
						Bigtime 
						Playing Magic With Oversized Cards 
						by Jeff Zandi 
						 
						11.05.04  One of the great things about 
						Magic: the Gathering is that the game can be played so 
						many ways. Recently, me and a friend got bored and 
						started looking at my oversize card collection, and we 
						decided to play a game with them. 
						 
						These cards are roughly 9 inches by 6 inches and have an 
						oversized card reprinted on one side with a traditional 
						Magic card back printed on the back. Also on the back of 
						each oversize card is the printed warning “NOT FOR PLAY 
						USE”. Well, as Wizards of the Coast have themselves 
						proven time and time again, rules are made to be broken. 
						Although seventy-nine different oversize cards were 
						created, my collection contains over one hundred 
						including a lot of reprints. I am missing just a few of 
						the oversized cards that have been produced. These cards 
						were produced as promotional items and have appeared in 
						all sorts of places, from Arena league giveaways and 
						prizes to magazine inserts. One oversized card, Answan 
						Jaguar, was even included in the Magic computer game 
						from Microprose all those years ago. Answan Jaguar is a 
						card that was made up for the early computer game 
						version of Magic.  
						 
						This oversized card is unplayable in a regular game. 
						Several oversized cards were produced reprinting cards 
						from Unglued including Blacker Lotus, Squirrel Farm, 
						Incoming! and Infernal Spawn of Evil. I don’t have any 
						of the oversized Unglued Cards. The first oversized 
						cards appeared in 1995, and included Black Lotus, Serra 
						Angel (featuring the original Doug Shuler art) and 
						Hurloon Minotaur (he was still the corporate trademark 
						for Wizards of the Coast back then). The oversized cards 
						were discontinued in 1999 as the Arena league was slowly 
						discontinued by Wizards of the Coast, a program that 
						would soon be replaced by Friday Night Magic for all 
						intents and purposes. 
						 
						During the July Fourth weekend of 1999, at the last 
						Origins convention in Columbus, Ohio, to include the 
						U.S. Nationals tournament, there was an opportunity to 
						play with the oversized cards. Among the serious players 
						and highly competitive DCI sanctioned Magic tournaments, 
						there were two free spirits (I forget who they were) 
						playing actual games with the oversized cards. It was 
						only at this late date that basic lands had finally been 
						printed in the oversized card format, making actual play 
						with the giant cards possible. 
						 
						We made a stack of 90 cards including no basic lands 
						(but PLENTY of non-basic lands I’m afraid) and 
						one-on-one drafted them (some people call this 
						‘continuous draft’). Both players first review the pile 
						of cards to be drafted. After shuffling the cards up, 
						the first player draws four cards, drafts one of them 
						(without showing what he drafted to the other player) 
						and then reveals the remaining three cards to the second 
						player. The second player then selects two of the 
						remaining three cards, and the first player receives the 
						last card. Player two then draws four cards, drafts one 
						card, allowing player one to select two of the remaining 
						cards, leaving player one with the last card from that 
						group of four cards. This process continues until the 
						entire stack of cards is reduced to only two cards. The 
						two remaining cards are randomly distributed, giving 
						each player one of the remaining face down cards. 
						 
						Here are the two SICK decks that were drafted. 
						 
						OVERSIZE DECK ONE 
						Juzam Djinn x3 
						Shivan Dragon x3 
						Fallen Angel 
						Balduvian Horde 
						Black Knight 
						Sol’kanar the Swamp King 
						Drain Life 
						Pox 
						Necropotence 
						Incinerate 
						Chaos Orb (point and shoot rules) 
						Black Lotus x3 
						Mirror Universe 
						Jester’s Cap 
						Earthquake 
						Icy Manipulator 
						Wheel of Fortune 
						Ivory Tower 
						City of Brass x2 
						Swamp x8 
						Mountain x6 
						 
						OVERSIZE DECK TWO 
						Lhurgoyf x2 
						Juzam Djinn x2 
						Ernham Djinn x2 
						Serra Angel x5 
						Shivan Dragon 
						Fireball 
						Stormbind 
						Cursed Scroll 
						Vampiric Tutor 
						Zuran Orb 
						Balance 
						Chaos Orb (point and shoot rules) 
						Swords to Plowshares 
						Black Lotus x3 
						Library of Alexandria 
						Swamp x4 
						Forest 
						Brushland x2 
						Karplusan Forest 
						City of Brass 
						Mountain x3 
						Plains x4 
						 
						Here’s what happened when Kent and I let these two silly 
						decks loose against each other. (Kent is my oldest 
						friendship outside of family, we’ve been friends since 
						the first day of 5th Grade in September 1974. Kent was 
						into Magic for the first couple of years after it 
						arrived in 1996, but now plays only casually and only 
						very occasionally. However, Kent is a very experienced 
						gamer and old school Magic player and was very familiar 
						with the cards in these two decks, although neither of 
						us ever played with multiple Black Lotuses before.) My 
						deck is the black/red deck with the tiniest ability to 
						splash blue for Sol’kanar the Swamp King. My deck looks 
						tighter, but the Black Lotuses and the multiple colored 
						lands seem to solve most of the problems of Kent’s four 
						color creation. 
						 
						GAME ONE 
						T1 Jeff plays first keeping Mountain x2, Black Knight, 
						Juzam Djinn, Earthquake, Ivory Tower, Chaos Orb. Plays 
						Mountain, Ivory Tower. 
						T1 Kent keeps Plains x2, Library of Alexandria, 
						Fireball, Stormbind, Juzam Djinn and Serra Angel. Draws 
						Swamp, plays Library of Alexandria. 
						T2 Jeff gains one life from Ivory Tower (21-20) Draws 
						and plays City of Brass. At end of turn, Kent activates 
						Library drawing Serra Angel. 
						T2 Kent draws Shivan Dragon, plays Plains. Discards 
						Serra Angel. 
						T3 Jeff gains one life from Tower (22-20). Draws and 
						plays Mountain. Plays Chaos Orb, activates Orb targeting 
						Library of Alexandria (21-20), Kent responds by tapping 
						Library to draw Vampiric Tutor. 
						T3 Kent draws and plays Brushland. Discards Shivan 
						Dragon. 
						T4 Jeff draws and plays Black Lotus, Mountain, 
						sacrifices Lotus for black, plays Black Knight, Juzam 
						Djinn (20-20) 
						T4 Kent draws Balance. Plays Swamp. Plays Balance 
						keeping Juzam in his hand.  
						Jeff sacrifices both creatures and one Mountain. 
						T5 Jeff draws and plays Mountain. 
						T5 Kent draws Serra Angel. 
						T6 Jeff draws and plays Icy Manipulator (19-20). 
						T6 Kent draws and plays Mountain. 
						T7 Jeff draws Mirror Universe. 
						T7 Kent draws and plays City of Brass, Serra Angel 
						(19-19). 
						T8 Jeff draws and plays Swamp. 
						T8 Kent draws Black Lotus, plays Juzam Djinn (19-18), 
						Serra tapped by Icy 
						T9 Jeff draws and plays Sol’kanar the Swamp King (18-18) 
						T9 (14-17) Kent draws and plays Cursed Scroll. Attacks 
						with Serra (14-17) and Juzam blocked by Sol’kanar. 
						T10 Jeff draws Incinerate. At EOT, Kent targets Jeff 
						with Cursed Scroll naming Fireball (only card in his 
						hand) (12-17). 
						T10 Kent draws Black Lotus, plays Lotus. Serra tapped. 
						T11 Jeff draws and plays Swamp. At EOT, Kent targets 
						Jeff with Cursed Scroll naming Fireball (only card in 
						Kent’s hand) 10-17. 
						T11 Kent draws Ernham Djinn. Sacrifices Lotus for three 
						red mana, plays Fireball for seven targeting Jeff (3-16) 
						T12 Jeff draws and plays Juzam Djinn, concedes KENT WINS 
						GAME ONE ON TURN 12 
						 
						GAME TWO 
						T1 Jeff plays first keeping Juzam Djinn, Swamp x2, 
						Balduvian Horde, Icy Manipulator, Jester’s Cap, Drain 
						Life. Plays Swamp. 
						T1 Kent keeps Swamp x2, Karplusan Forest (RG pain land), 
						Cursed Scroll, Ernham Djinn, Lhurgoyf, Fireball. Kent 
						draws Brushland (GW pain land), plays Swamp, Cursed 
						Scroll. 
						T2 Jeff draws and plays Swamp. 
						T2 Kent draws City of Brass, plays Karplusan Forest. 
						T3 Jeff draws and plays Mountain. 
						T3 Kent draws Serra Angel, plays Brushland. 
						T4 Jeff draws and plays Swamp, Juzam Djinn. At EOT, Kent 
						targets Jeff with Cursed Scroll naming City of Brass but 
						revealing Lhurgoyf. 
						T4 Kent draws and plays Black Lotus, Swamp, sacrifices 
						Lotus for three red mana, plays Fireball targeting Juzam 
						Djinn. 
						T5 Jeff draws and plays Mountain, Balduvian Horde 
						discarding Drain Life at random. 
						T5 Kent draws Mountain. Plays City of Brass, Serra Angel 
						(20-19) 
						T6 Jeff draws and plays Swamp, Icy Manipulator, attacks 
						with Horde (20-14). 
						T6 Kent draws Ernham Djinn. Plays Mountain, Ernham Djinn 
						(20-13). Serra tapped by Icy. 
						T7 Jeff draws City of Brass, plays Swamp. Attacks with 
						Horde (20-8) Plays Jester’s Cap, activates and 
						sacrifices Cap to remove Chaos Orb, Balance and Swords 
						to Plowshares from Kent’s deck. 
						T7 Kent draws and plays Juzam Djinn. Serra tapped by 
						Icy. 
						T8 Jeff draws and plays Swamp. Taps Juzam with Icy, 
						attacks with Horde blocked by Ernham Djinn. 
						T8 (20-7) Kent draws Black Lotus, plays Lhurgoyf (20-6), 
						attacks with Serra Angel (16-6) 
						T9 Jeff draws and plays Juzam Djinn. 
						T9 (16-5) Kent draws Vampiric Tutor. Attacks with Serra 
						Angel (12-5). Jeff taps Kent’s City of Brass at EOT 
						(12-4) T10 Jeff draws and plays Incinerate targeting 
						Kent (12-1) Jeff taps Kent’s City of Brass with his Icy 
						Manipulator (12-0) JEFF WINS GAME TWO ON TURN TEN 
						 
						GAME THREE 
						T1 Kent plays first keeping Plains, Mountain, Juzam 
						Djinn, Fireball, Cursed Scroll, Zuran Orb and Serra 
						Angel. Plays Plains, Cursed Scroll. 
						T1 Jeff keeps Swamp x3, Mountain, Black Lotus, Sol’kanar 
						the Swamp King, Shivan Dragon. Jeff draws Juzam Djinn. 
						Plays Swamp. 
						T2 Kent draws Serra Angel, plays Mountain. 
						T2 Jeff draws and plays Mountain, Black Lotus, 
						sacrifices Lotus for three blue mana, plays Sol’kanar 
						the Swamp King. 
						T3 Kent draws and plays Swamp. 
						T3 Jeff draws Necropotence, plays Swamp. Attacks with 
						Sol’Kanar (20-15) At EOT, Kent targets Jeff with Cursed 
						Scroll naming Serra Angel and revealing Serra Angel. 
						(18-15) 
						T4 Kent draws and plays Chaos Orb, activates and 
						sacrifices Orb targeting Sol’kanar the Swamp King. 
						T4 Jeff draws Chaos Orb, plays Swamp, Necropotence. 
						Draws Earthquake, Fallen Angel and Swamp with 
						Necropotence (15-15). 
						T5 Kent draws and plays Swamp, Juzam Djinn. 
						T5 Jeff plays Swamp, Chaos Orb, activates and sacrifices 
						Chaos Orb targeting Juzam Djinn. Draws Icy Manipulator, 
						Wheel of Fortune and Juzam Djinn with Necropotence 
						(12-15) Discards Wheel of Fortune. 
						T6 Kent draws and plays Plains, Serra Angel. 
						T6 Jeff plays Icy Manipulator. Draws Swamp, Shivan 
						Dragon with Necropotence (10-15). 
						T7 Kent draws and plays Mountain. Jeff taps Serra with 
						Icy. Kent plays second Serra Angel. 
						T7 Jeff plays Shivan Dragon. Draws Ivory Tower, Black 
						Lotus with Necropotence (8-15). 
						T8 Kent draws and plays Brushland. Plays Zuran Orb. One 
						Serra Angel is tapped by Jeff’s Icy. 
						T8 Jeff plays Ivory Tower. Draws Mountain with 
						Necropotence (7-15). At EOT, Kent targets Jeff with 
						Cursed Scroll naming and revealing Fireball. (5-15) 
						T9 Kent draws Vampiric Tutor, plays Fireball targeting 
						Jeff. (0-15) KENT WINS GAME THREE ON TURN NINE 
						 
						Building these decks, it was impossible to guess how 
						explosive they would be. While three Black Lotuses in 
						each deck hinted at the possibility, the inclusion of so 
						many mana intensive and relatively expensive creatures 
						in each deck made Kent and I wonder if any of these big 
						creatures would ever get into play. Other than the Black 
						Knight in my deck (which probably shouldn’t be in there 
						anyway!) the cheapest creatures in either deck cost four 
						mana. Both decks could probably have been built better. 
						Now that we have seen the kind of power that can be put 
						into play so quickly by both decks, there are changes to 
						the decks each of us would like to make. 
						 
						The jury is still out on whether Jester’s Cap is good or 
						not for these decks, each deck had multiple copies (this 
						oversized card was widely distributed and is one of the 
						few in the less attractive white bordered 
						design) in the sideboard. Both decks are a little low on 
						removal cards, and this could make the Caps really good 
						for removing the few answers that the opponent does 
						have, but the Cap is kind of expensive and felt slow in 
						the one game where it was played. 
						 
						Before we played, I questioned whether Incinerate would 
						actually be useful, since in itself, it would be unable 
						to destroy ANY of Kent’s creatures. In the match 
						detailed above, it was a terrible late draw in game one, 
						but was the game winning card draw in game two. 
						 
						In game three, Necropotence got into play quickly enough 
						on turn four, but proved to be too expensive in life 
						loss. It still seems like there are a lot of possible 
						draws that could include Necropotence, Ivory Tower (why 
						not get 
						greedy?) and at least one land and at least one Black 
						Lotus. Draws like these would be difficult to beat for 
						even these two SICK decks. 
						 
						Below is a list of all seventy-nine of the oversized 
						cards that have been printed by Wizards of the Coast to 
						date. 
						 
						Abeyance Instant 1W White 
						Adarkar Wastes Land 
						All Hallow's Eve Enchantment 2BB Black 
						Aswan Jaguar 2/2 Creature 1GG Green 
						Autumn Willow 4/4 Creature 4GG Green 
						Balance Sorcery 1W White 
						Balduvian Horde 5/5 Creature 2RR Red 
						Baron Sengir 5/5 Creature 5BBB Black 
						Black Knight 2/2 Creature BB Black 
						Black Lotus Mono Artifact 0 Artifact 
						Blacker Lotus Artifact 0 Artifact 
						Blinking Spirit 2/2 Creature 3W White 
						Brushland Land Land 
						Cadaverous Bloom Enchantment 3BG Gold 
						Chaos Orb Mono Artifact 2 Artifact 
						City Of Brass Land Land 
						Crimson Hellkite 6/6 Creature 6RRR Red 
						Cursed Scroll Artifact 1 Artifact 
						Dark Banishing Instant 2B Black 
						Deflection Interrupt 3U Blue 
						Disenchant Instant 1W White 
						Dissipate Interrupt 1UU Blue 
						Drain Life Sorcery 1B Black 
						Earthquake Sorcery XR Red 
						Enduring Renewal Enchantment 2WW White 
						Erhnam Djinn 4/5 Creature 3G Green 
						Fallen Angel 3/3 Creature 3BB Black 
						Fireball Sorcery XR Red 
						Force Of Nature 8/8 Creature 2GGGG Green 
						Forest Land Land 
						Greater Realm of Preservation Enchantment 1W White 
						Guardian Beast 2/4 Creature 3B Black 
						Hurloon Minotaur 2/3 Creature 1RR Red 
						Hurricane Sorcery XG Green 
						Hydroblast Interrupt U Blue 
						Icy Manipulator Mono Artifact 4 Artifact 
						Incinerate Instant 1R Red 
						Incoming! Sorcery 4GGGG Green 
						Infernal Contract Sorcery BBB Black 
						Infernal Spawn Of Evil 7/7 Creature 6BBB Black 
						Island Land Land 
						Ivory Tower Artifact 1 Artifact 
						Jester's Cap Artifact 4 Artifact 
						Jokulhaups Sorcery 4RR Red 
						Juzám Djinn 5/5 Creature 2BB Black 
						Karplusan Forest Land Land 
						Lhurgoyf */* Creature 2GG Green 
						Library Of Alexandria Land Land 
						Meditate Instant 2U Blue 
						Mirror Mirror Artifact 7 Artifact 
						Mirror Universe Artifact 6 Artifact 
						Mountain Land Land 
						Natural Balance Sorcery 2GG Green 
						Necropotence Enchantment BBB Black 
						Nether Shadow 1/1 Creature BB Black 
						Order Of The White Shield 2/1 Creature WW White 
						Personal Incarnation 6/6 Creature 3WWW White 
						Plains Land Land 
						Pox Sorcery BBB Black 
						Prosperity Sorcery XU Blue 
						Pyroblast Interrupt R Red 
						Pyroclasm Sorcery 1R Red 
						Recall Sorcery XXU Blue 
						Serra Angel 4/4 Creature 3WW White 
						Serra Angel [alternate art] 4/4 Creature 3WW White 
						Shatterstorm Sorcery 2RR Red 
						Shivan Dragon 5/5 Creature 4RR Red 
						Sibilant Spirit 5/6 Creature 5U Blue 
						Sol'kanar the Swamp King 5/5 Creature 2RBU Gold 
						Squandered Resources Enchantment BG Gold 
						Squirrel Farm Enchantment 2G Green 
						Stormbind Enchantment 1RG Gold 
						Swamp Land Land 
						Swords to Plowshares Instant W White 
						Vampiric Tutor Instant B Black 
						Vesuvan Doppelganger */* Creature 3UU Blue 
						Wheel Of Fortune Sorcery 2R Red 
						Zuran Orb Artifact 0 Artifact 
						 
						Next week, look for a detailed review of the Champions 
						of Kamigawa sealed deck PTQ being held in Dallas 
						tomorrow, November 6th, 2004. I will be running that 
						tournament, which will feature the best combination 
						tournament Magic and poker player in the world, Mr. 
						David Williams. I’ll bring you all the news right here 
						on the Pojo next Friday. 
						 
						This week’s story was all about just having fun with 
						Magic. After more than a month of intensive limited 
						practice with Champions of Kamigawa, it really felt good 
						to play some totally casual Magic with these crazy giant 
						cards. I tend to take the game of Magic pretty 
						seriously, playing with the Big Cards this week reminded 
						me that Magic is a game. Games are supposed to be fun.
						 
						Sometimes I forget that Magic is FUN. 
						 
						As usual, I’m always interested to know what YOU think. 
						 
						Jeff Zandi 
						Texas Guildmages 
						Level II DCI Judge 
						jeffzandi@thoughtcastle.com 
						Zanman on Magic Online 
  
						  
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