Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Magic: The Gathering
Image from Wizards.com

Scepter of Fugue

Reviewed March 19, 2009

Constructed: 3.00
Casual: 3.00
Limited: 3.67
Multiplayer: 2.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Scepter of Fugue

Repeatable discard effects are always powerful. Disrupting Scepter was a bit too expensive to catch on, but since this can be cheaper by requiring a specific color, I expect it to have a future.

Constructed- 3.5
Casual- 4
Multiplayer- 3.5
Limited- 4.5

David Fanany

Player since 1995

Scepter of Fugue

Repeatable discard effects are arguably among the most annoying things in Magic, up there with repeatable bounce effects and repeatable land destruction. It's almost like Hypnotic Specter, without the vulnerability to anti-creature measures. Gabriel Nassif played with this card at the Pro Tour, and he was right to do so - the Scepter is the most powerful card of this type since Nezumi Shortfang.

Constructed: 3/5
Casual: 2/5
Limited: 3/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Scepter of Fugue

I am surprised to see how many competitive decks this is popping up in. I suppose always having the option of a discard is good. This is one cheaper than it's older namesake (forget the name) and is an artifact. This makes it a little more tutorable and can be played at a time when control decks often are getting set up. It can generate card advantage over time. Throw in something to untap artifacts and you get more of a boost.

Constructed: 3
Casual: 3
Limited: 3




Scepter of Fugue


Constructed: It is a hard choice between this and Scepter of Dominance for me. This card showed up in a lot of discard decks.


Casual: Old school Voltaic Keys can go nuts with this card. Do not forget about Megrim.


Limited: Opening it up in a Shard/Shard/Conflux draft not something I would want to see. Now it would be perfect with the Unearth them, but to keep your opponents hand size down is also a plus. I would hate draft for sure.


Overall a good card.


Constructed: 3

Casual: 3

Limited: 4





* Game Store Owner
Scepter of Fugue - Thursday

This card does one thing and tries to do it well. There is very little room for something like this in a deck unless that theme of the deck is extreme discard. On the other hand though, it makes a really good sideboard card against control decks. You can force them to drop a potentially problematic card every turn and limit their ability to counter spells and the like.

The low activation cost also gives it a shot of getting more playing time sometime down the road. This card might stand out more in limited events as well.

Constructed: 2.5
Casual: 3
Limited: 3
Multiplayer: 2.5

Scepter of Fugue - Thursday

Big fan of disruption and discard in black and while i dismissed this card early on due to it's mana requirement and cost of activation, I think it will see some play. It comes into play early and is always a good way to spend extra mana. I just think that cards like raven's crime and honden of night's reach are just better. Limited this artifact can really wreck your opponent.

Constructed:3 in standard
Casual: 3
Limited: 4
Multiplayer: 2

Copyrightę 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.