Every time she hits, you get to play a free
card. Of course, if you're hitting with a 5/5
flier and getting through, you're probably
winning already, but that ability goes a long
way towards ensuring that your opponent can't
undo your game with one card. He pretty much has
to kill it immediately to truly "answer" it,
otherwise that Oblivion Ring only handles the
Archangel herself but leaves your opponent still
scrambling to defeat whatever else she cheated
into play for you. And any deck capable of
producing WUBRG for the Archangel probably has
plenty of other unpleasant surprises it would
love to drop for free.
Thursday - Maelstrom Archangel
I expect that people will find an excuse to
build a deck around this. Domain is quite
viable, as proven by the 5cc deck we've seen
over the last few months, and this is an
excellent reward for being able to make all five
colors. 5/5 is already huge, and it flies, but
the ability can be game-breaking. To play any
card from your hand for free after this lady
hits is an unparalleled ability. Unfortunately,
it is hard to reliably get this girl out on turn
5, but it can be done. I think it'll see play,
and be a tier 1.5 or 2 deck.
Constructed - 3
Casual - 5
Limited - 3.5
The Conflux fat pack contains a poster made from
the art of several cards, the most prominent
being Maelstrom Archangel, and with good reason
- this character could easily become the icon of
the entire set. A 5/5 creature with flying for
five mana is unheard of, even at all five
colors; her ability can be anything from
underwhelming to crippling. This card is a
winner in every sense of the word.
I picture this angel finding a tricky way into
play more often than not. The true five color
decks might be able to squeeze a copy or two in.
It's already a formidable creature at 5/5.
Nothing to be ashamed of. She adds insult to
injury though, by giving the attacker additional
permanents at no cost. That's huge.
I'm not sure if there will be a strong
tournament impact from this card, but it's
definitely going to be one the less competitive
players will be after.
WHOA WHOA WHOA.
THIS CARD IS REALLY GOOD!
How awesome is this card? It flys. It's a 5/5.
It's converted mana cost is only 5. Sure you
need one of each color but that isn't so hard to
do these days. The payoff is definitely worth it
if you build around this card correctly.
Playing any spell for free is stupid good. There
are so many extremely powerful spells, some of
which that cost 5+ mana to play, if you could
drop one for free because of this card...wow.
Talk about swinging with this and dropping a
huge planeswalker and still having mana open for
their turn, huh?
This card is stupid fun. Just way too fun.
Keep in mind that you don't have to deal damage
to the player, just swinging with this guy and
having them chump it will work. As long as it
deals damage you get to drop a card for free.
Doesn't have to be at their life, which helps
out this cards playability a bit.
Overall I hope I can trade for a playset of
these because I'm certainly not paying $10 a
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