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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Boggart Ram-Gang

Reviewed May 15, 2008

Constructed: 3.57
Casual: 3.43
Limited: 3.93

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Boggart Ram-Gang

A 3/3 for 3 is always worth looking at in Limited.  The fact that it has haste and wither makes it doubly worth consideration.  But to play it, you pretty much need to be either mono-red, mono-green, or red/green.  If you're playing other colors, it may not come out reliably enough.

Constructed- 3

Casual- 3.5

Limited- 4

David Fanany

Player since 1995

Boggart Ram-Gang
Further proof that hybrid cards are allowed to be ridiculously over the curve, for some reason. The Ram-Gang is the best aggressive three-cost creature in Standard right now - its wither ability laughs at Troll Ascetics and Phyrexian Ironfoots and Walls of Roots. The only wrinkle is that mono-green probably has to choose only one of this or Groundbreaker.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Boggart Ram-Gang

Not too often do I give a card such great merits but this thing is just plain fantastic.  A must get 4 of uncommon.  3/3s for 3 have often seen play.  3/3s with haste have seen play in constructed.  3/3s with haste that will weaken, if not kill, whatever blocks it is just plain old fantastic.  Expect 4 of these in ever constructed red aggro deck to come. 

Constructed: 5
Casual: 4
Limited: 4

#1 Magic Noob in Canada since 2002
Boggard Ram-Gang
3 mana 3/3 haste and wither? That's just really efficient. It's hybrid mana cost is also makes it really easy to cast. It's not absolutely broken, which means no 4 or 5 out of 5 points,
Constructed: 3.5/5
Casual: 3/5
Limited: 3.5/5


* Game Store Owner

Boggart Ram-Gang - Thursday




OK, maybe not that much, but I like this card a lot.  It has two useful abilities on a 3/3 body for only 3 mana.  If you are playing Red/Green, this guy is a must hae stud.  And it can even cripple larger creatures with its Wither effect.  There probably isn't a lot to say about this card that isn't obvious, so I'll simply say this guy is good.


Constructed: 4

Casual: 3.5

Limited: 4

Jeff Zandi

 7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Boggart Ram-Gang

This little Goblin Warrior gets it done. This card is an excellent example of why I love hybrid mana symbols. This creature is perfectly suited for red and green, and if you are willing to include this card in a deck focused on red and green, you are rewarded with a very cheap and effective creature for the mana. In a red/green deck, this card is, in effect, a 3/3 hasty attacker with an enhanced damage ability (Wither) for just three mana. In a red/green deck, almost every one of your lands makes either red or green, making this card neither a GGG or a RRR casting cost. Cards like this are evidence that Shadowmoor limited really rewards players who recognize exactly how much “color matters.” In constructed, I could sort of imagine this guy in a mono red or aggressive red/green build, but just barely. I think there are a lot of other creatures that such a constructed deck would consider before the Ram-Gang. On the other hand, this dude is a Goblin, which makes him a candidate for nearly mono red Goblin decks as well.


CASUAL:              3.0

LIMITED:              3.5 


Boggart Ram-Gang

Above average card in constructed. It might make the cut in R/G Beats, competing against Countryside Crusher and Flame Javelin in the three slot. It gets even better in limited, where it functions as a situational removal spell as well.

Constructed: 3

Casual: 4

Limited: 4

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