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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Rival's Duel

Reviewed April 8, 2008

Constructed: 1.59
Casual: 2.50
Limited: 2.44

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Rivals' Duel

This card can fairly easily kill two creatures for 3R. Any one card that can handle two cards of the opponents is worth looking at. Granted, it may have trouble finding two targets, and maybe a little more finding two that will both be killed, but it's worth playing even so. Remember, Tarmogoyf doesn't share a creature type with anything else that gets played in Standard, even if you do have a problem finding a creature big enough to kill it and small enough to die from it. Ironically, casual play is where this shines. Even though tribal decks are more common there, so is multiplayer. If everyone at the table is playing tribal decks, are they all playing the same tribe?

Constructed- 3
Casual- 3.5
Limited- 3.5

David Fanany

Player since 1995

Rival's Duel

This doesn't seem very reliable as a way to damage creatures; even in limited, there are enough changelings in the Lorwyn block that a lot of the time, it simply won't be possible to damage anything. If you think everyone at your table has drafted a different tribe, use it early and often. Otherwise, you have better options.

Constructed: 1/5
Casual: 2/5
Limited: 2/5

Rival’s Duel

Constructed: There’s no way at any constructed level format that I could see myself running such a circumstantial card as a piece of removal. I need to pay 4 mana, and have a creature stronger than my opponents’? Oh and they have to be different creature types? Wow no thanks, I’ll pass.

Casual: In casual deck space is at a premium and every card has to go above and beyond its function to make it more versatile at the kitchen table when anything and everything can potentially come up. This piece of “removal” isn’t reliable enough to do what you want. Contested Cliffs worked because Beasts are generally large creatures and the effect was reusable every turn (for a cheaper cost I might add). This wishes it was half as good but falls way too short.

Limited: Pass unless you’re really, really hard up for removal. Too many changelings in the format (plus tricks that add creatures types to other cards) that are going to make this card useless because either you don’t have a creature to use it on because it shares a creature type with all your opponents or vice versa. That and it’s a hefty investment of mana on your own turn that has the potential of backfiring and killing your own creature and turning this into a 2 for 1 or even 2 for 0 in your opponent’s favor thanks to the Reinforce ability.

Constructed: 1
Causal: 1
Limited: 1

#1 Magic Noob in Canada since 2002
Rival's Duel

There's no use for this is constructed because there's enough removal to make this completely useless. In other formats, there's Arena already so this is also useless. This also costs way too much just to further make the point that this card is bad.

In limited, this card is removal, but just a bad one at that because it doesn't kill anything big, and if kill anything with this, it means you already have a bigger creature. Not completely unplayable though.

Constructed: 1/5
Casual: 1/5
Limited: 1.5/5


* Game Store Owner
Tuesday - Rivals' Duel

Every few sets, they seem to make a card with this ability. And yet, only a couple of them have ever been playable. This card isn't awful though. It at least is able to pull its weight in limited play. I'd imagine everyone is going to steer way clear of this card in constructed play. The only way to use it with any efficiency in constructed might be with a Giant deck (and we all know how popular those are lately). Ya know, in a casual setting, this card is great, because you can use it to get two creatures that other players own to kill each other.

Constructed: 1.5
Casual: 4
Limited: 3

Tuesday's card is Rival's Duel. This card selects two creatures that do not share a creature type at all and have them deal damage to each other equal to the other's power. Amoeba Changeling can ensure this care always has targets, but I don't see why you'd want to. It is a bit expensive to use at 4 mana and a hard effect to pull off in the first place with the class matters bit from Morningtide. Red has much better at turn 4.

Limited: 1/5

Jeff Zandi

 7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Rivals’ Duel

I was a big fan of this card when I first played it in Lorwyn/Morningtide booster draft, I found it easy enough to find a BIG creature on my side and a LITTLE creature on their side with no creature types in common. Better yet, you MIGHT be able to find two of their creatures with no types in common, and when you do, you might score a two-for-one with your humble Rivals’ Duel. After a little work practice, however, I have to say Rivals’ Duel doesn’t get the job done well enough, often enough, to be included in the best draft decks. Might make the cut in a sealed deck. Rivals’ Duel is even less likely to work for you in constructed, where decks usually have creatures of similar creature types.


CASUAL:              2.0

LIMITED:              3.0


Rival’s Duel

Rival’s Duel is awful in constructed, mainly because it costs too much and can only target creatures. In limited, this card can be sick. It will usually net you a two for one advantage, by having your opponent’s two best creatures duel it out. Good synergy with anything that has Deathtouch.

ˇ         Constructed: 1

ˇ         Casual: 2

ˇ         Limited: 4

Miguel Silva
Rivals' Duel
Constructed: Not a very good card unless your are playing tribal or use it in a Highlander deck.
Casual: Can be a very interesting for multiplayer games, you can make two enemies with one shot.
Why not stick it on a Panoptic Mirror for all of the attention in your multiplayer game.
Limited: Sealed, if I was going Red I might side it in. Draft, only if it was the only red card and I am going red. It would be hard to choose between it and Stomping Slabs. With my luck and my play group it would be used against me, so I might have to hate draft it just to be safe.
Oh look it's Stuff Doll vs the Darksteel Colossus....
Constructed: 2
Casual: 4
Limited: 3

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