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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com


Reviewed May 1, 2008

Constructed: 2.28
Casual: 2.28
Limited: 1.71

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Thursday - Counterbore

Quash that can hit anything, not just instants and sorceries. The problem is that this thing costs 5 mana. It is awfully hard to leave 5 mana up just for a counterspell, even if it does proceed to strip the rest of the copies out of their deck. I don't see this getting any play in constructed because of the high cost; you want your counters to be 4 mana at most, and only if they have a worthwhile bonus attached. Just play Extirpate instead if you really feel like you need to shut down their deck.

In limited, this is crap. It's highly unlikely they'll have more than 1-2 copies of the card you counter, and leaving mana up for this slows you down.

Constructed - 2
Casual - 1.5
Limited - 1

David Fanany

Player since 1995

Quash was good. Scour. Lobotomy was good. Cranial Extraction was good. I think Counterbore will be good too. The cost is high, but the ability is really worth it. Any control deck with a lot of mana should at least consider this card - something like Tron, or a re-emergence of Solar Flare could play it quite easily and cripple another control or mid-range deck in the process.
Constructed: 3/5
Casual: 3/5
Limited: 2/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10


Those who read my reviews, know I love blue.  This is a great counter.  5 is expensive though.  Leaving 5 mana open really means dead turns.  Unless you have really set yourself up this counter is hard to use.  While its effect is fantastic, it may really be too difficult to pull off.  This is possibly a 1 of in a sideboard.  With that said, who would not mind getting rid of all copies of wrath, or tooth, or any combo piece?

Constructed: 2
Casual: 3
Limited: 2

#1 Magic Noob in Canada since 2002

A 5 or higher mana counterspell is unplayable (well, except Draining Whelk which saw some play for a short while), but unlike Draining Whelk, the secondary effect isn't enough to justify its cost.

Constructed: 1/5
Casual: 1/5
Limited: 1/5


* Game Store Owner
Thursday - Countebore

Trade this card for huge amounts while you can. The card is playable, but it is terribly expensive. It should stabilize at a decent value, but it's definitely overhyped right now. Historically, all of the "lobotomy" cards haven't had a huge pact, nor have they really caught on in competitive game. In casual games, these cards are much stronger and entertaining.

Constructed: 3
Casual: 3.5
Limited: 2


            In constructed, this will probably be another good card without a good deck. It seems ideally suited to hose Reveillark, but Reveillark is the only deck that can really play the card, as Faeries already have a four-drop counter in Cryptic Command.

            In limited, this card is rather bad. Your opponent isn’t likely to have copies of a card and counterspells that cost that much typically sit it out on the sidelines.


Constructed: 1

Casual: 2

Limited: 1

Miguel Counterbore

Constructed: Blue always gets a good counter spell in some form or another. This one is awesome. Just a little on the expensive side but it has the Quash ability, but for any spell played not just Sorceries and Instants. Mid to Late game it is great. It will get rid of the Demigod of Revenge and all of his buddies.

Casual: Some players who play blue will really like this card. Others will hate it.

Limited: I solid counter spell is really good for Sealed and Draft. The ability not that great because there will not be more than one copy of each card in their deck. For draft there is more of a chance to see more than one copy of a certain good card in their deck.

Constructed: 4
Casual: 2
Limited: 3



Five mana for a counterspell is just too much-- unless you're playing control so strongly that you don't ever intend to need to tap mana on your own turn, you likely will never have five mana convniently open when that crucial combo piece comes down.  Then again, Reveillark decks are still raging, and they are notoriously hard to stop, and this would pretty much cripple them to the point of no return, so maybe it's worth thinking about.

Constructed- 2.5

Casual- 2

Limited- 1

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