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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Venarian Glimmer
Planar Chaos

Reviewed March 16, 2007

Constructed: 2.08
Casual: 2.08
Limited: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* Game Store Owner

Venarian Glimmer - Friday

This is an interesting card if nothing else. The only way I see this getting played right now is in a Blue/Black discard heavy deck. The downside though, is that I'm not sure if it's the most efficient way to get your opponent to drop cards.

Constructed: 1.5
Casual: 2
Limited: 1


Venarian Glimmer

It seems like a pretty good discard spell. It lets you choose what they discard, after all. The trouble is in the X. Unlike most X spells, you can't make it more effective by pouring more and more mana into it. You can increase the odds of getting something good, but there's always the possibility of them not having anything you can make them discard. What if X = 3? Do they have any cheap instants they're waiting on? X = 5? Try and get their Wrath out of their hand or something? X = 7? Hoping to nab their win comdition? What if they've got nothing but lands? Then it doesn't matter what X was. That's the real snag with this card-- the "nonland" clause. Without it, you could have X = 0 and still maybe get something, even if it's something o flittle use. But then Magnivore decks would run it as they first turn play followed by second turn Boomerang and third turn Stone Rain, so that's no good. All in all, it's a gamble. The more mana you spend, the better your odds, but the longer you wait in order to have enough mana, the more likely your opponent will play out everything that the Glimmer can hit.

Constructed- 2
Casual- 3.5
Limited- 2.5

Jordan Kronick

Venarian Glimmer - The "preemptive Spell Blast" is an odd card. Used early it will likely remove a very low-threat card. Used late, it might not be strong enough to catch what you're really afraid of. It requires a large investment of mana and a certain degree of luck to make it effective. Blue may have gotten discard in Planar Chaos, but that doesn't mean it's any good.

Constructed Rating - 1.3
Casual Rating - 1.9
Limited Rating - 2.0

KC MetroGnome

3/16 - Venarian Glimmer

Black mages the world over have been trying to get wizards to print more instant-speed discard for years. So they finally did, but now it's in blue. I have to admit that I agree with the talking heads on the point of blue being WAY overpowered now (what's changed?). I'm not AS familiar with standard, but in older formats where blue was still already overpowered, this just adds fuel to the fire. As I said earlier this week, instant speed discard is broken, even if you have to pay the spell's cost to hit it. Probably won't see much play in standard, but in older formats where mana is faster and the drinks are stronger, I could see this fitting in (not likely, but possible). Venarian Glimmer on turn one for 0-2 can catch things like Moxen, Lotusi, Chalice of the Void, Null Rod, and the like. Make it 3 and you can get all or most of the high-powered cards your opponent might be holding. Maybe not quite powerful enough, but still pretty cool.

Constructed - 3+ (old formats) 2 (standard)
Casual - 2-
Limited - 2-


Friday - Venarian Glimmer

So they gave blue a Duress variant. This has a few good things going for it: you get to see their hand, it's a blue discard spell, and it's an instant. In a blue control deck, I could definitely see this getting some play, because you can hit most relevant things in their hand if you cast this at x = 3 or x = 4. Definitely a card worth looking into if you play blue.

In casual, another discard spell for people who like U/B control decks. Play it if you want.

In limited, the increased randomness factor makes it a tough choice. You'll probably never be able to hit their bomb unless you play this with x = 5 or higher. However, it's not total trash.

Constructed - 3
Casual - 3
Limited - 2.5-3

-David N

Venarian Glimmer

Ending the week off with another blue/black ability switch. With a lot of these abilities overlapping into the color pies a lot of blue/black decks will be out there with discard. This card is pretty interesting. Most discard cards in the past have either been of that player's choice or random. Besides Duress and Ostracize you weren't able to choose what you wanted. With this card you could basically get any card out of their hand with the right amount of mana. Also even if you couldn't get the high casting card that you needed to at least it gave you a free peak at their hand.

Constructed: 2
Casual: 2
Limited: 2
David Fanany Venarian Glimmer

Is Venarian Glimmer the blue Duress? In a manner of speaking. The reason Duress is so good is that it hits on your first turn, often before your opponent can even do anything. Venarian Glimmer probably won't take away anything of value on your first turn. It may yet see play, though, simply because this effect really doesn't exist in blue. It is also a decent end-of-turn play against a draw-go style deck if it taps out for Tidings, Annex, or some such. In casual play, you have better options, and should probably be playing actual counters anyway if you're in blue. If for some reason you don't want to play black but still want a Duress-style effect, this is where you go. Discard is usually not very strong in limited games, but you might occasionally grab a problematic Amrou Seekers or Cautery Sliver with it.

Constructed: 2/5
Casual: 2/5
Limited: 2/5
LennonMarx Blue decks already have a way to deal with spells that cost X, Spell Burst. And that has buyback, so a big mana deck can basicly lock the game down with it. This... well... it's instant speed discard, so there is the ability to lock someone out of their draw step, but beyond that, Spell Burst is just superior. Maybe as a sideboard card to hit uncounterable things, but even then the uncounterable card should be castable the turn before this would hit it.

This is just kinda bland for casual. Discard tends to be bad here because it only hurts one opponent, and if there are multiple, you just wasted a card to do nothing to the board, and only hinder one person. Not a very appealing propostion.

Late game it can steal an opponents draw and maybe buy you a turn to win, or early on you can hurt their tempo by removing a creature drop, but that doesn't develop your board any. I've never played it in limited, so i don't know where to pick it honestly, but if I've never played it, odds are that means its a pretty low pick.
PsychoAnime PsychoAnime

Like Piracy Charm, instant speed discard deserves special recognition. However,
this requires a lot of mana do use properly. This has the chance to backfire
though if your opponent happens to hold a hand of really high costing card,
but that's quite unlikely in Standard right now.

I'd rather use Spell Burst than this though, as it accomplishes the same
objective of getting rid of the card but Spell Burst works 100% of the time
and has Buyback. The opponent reveals his or her hand with this buy Buyback
beats that anyway, and if you can afford to pay the X, there's a high chance
you can pay the Buyback.

It can also stop a Empty the Warrens before its played or maybe even
Dragonstorm when given enough mana, but then again there's something called

Constructed: 2.5/5, it's outclassed by Spell Burst, but it's not that bad
Casual: 2.5, it messes up the combo decks up along with counter spells.
Limited: 2/5, it doesn't serve as a threat
Arcane Venarian Glimmer

Constructed: Piracy Charm, Wistful Thinking and now Venarian Glimmer are all blue cards to force your opponent to discard. The difference between this card and the other two is that its cost is almost always going to be more expensive than the spell that you’re getting rid of. And blue has much more cost efficient cards to get rid of your opponent’s spells, counters (the best ones only cost 2-4 now). Unless a lot more can’t be countered spells show up blue mages will stick to their tried and true method. It may find a place in U/B discard decks but even then there are still plenty of alternatives that are much cheaper or offer a body (ravenous rats, Dimir Cutpurse, Hypnotic Specter) though being an instant can allow you to play it right after your opponent has drawn a card to try and get it out of their hand before they can cast it.

Casual: Tapping all or most of your mana down in a turn just to eliminate one card in an opponent’s hand isn’t really the best use of your resources, unless you know for sure about a massive threat in your opponent’s hand. Multiplayer and casual decks need recursive effects to keep card advantage up not 1 for 1’s that might not get rid of a large threat, better to just hold onto a counterspell to deal with a threat you know you want to get rid of.

Limited: A bit more useful here as not only does it allow you to disrupt your opponent’s game (hopefully taking away the biggest bomb card), but you give yourself information about what your opponent has in store for you. Limited is a lot more dependant on its tricks to get through with damage or to eliminate your opponents’ creatures and knowing whether or not your opponent is holding one of those threats provides a huge tactical advantage.

Constructed: 2
Casual: 1
Limited: 3
The Missing Linc lVenarian Glimmer

Constructed: I think this card will definately see some play in constructed type 2 decks. It is a flexible discard spell that allows for some choice in what you pick. Early game, you are usually looking for early threats. At turn two this can net you some good cards but it will really shine later on. Expect to see two of these in constructed decks.

Casual: A decent card. Not a lot a flavor for a casual deck. Likely this will just generate complaints...

Limited: I like this card for limited but it would be a much later pick. In limited, you will likely get something decent but it may end up being a less than ideal pull.

Constructed: 3
Casual: 2
Limited: 3

Thanks again for having me be part of the crew Bill. I enjoyed seeing my thoughts on the web and was glad to see my thoughts were not that far different from others. Keep up the good work.

Venarian Glimmer:

Constructed: Discard, situational, and you need to know what your opponent is running to be able to pick anything out, and it has XU, which means your opponent can play the thread just before you can get rid of it. I may be wrong, but, I don't see this as being anything relevant in any decks in the near future.

Casual: Duress, Ostracize, Distress... need I go on? There are much better cards available to casual players.

Limited: Pass it. Seriously, just pass it. If you end up with it, don't run it. Don't even side it in against your opponents big bomb: you won't be able to remove said bomb with it until the turn after they're able to cast it.

Constructed: 1/5
Casual: 1/5
Limited: 1/5

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