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Pojo's Magic The Gathering Card of the Day

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Planar Chaos

Reviewed March 13, 2007

Constructed: 2.25
Casual: 2.83
Limited: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* Game Store Owner

Enslave - Tuesday

I don't like this card much for constructed play due to its cost. Interestingly though, in a slow controlling Black deck, this card might be useful. I absolutely love the card in limited. It gives you a creature and does constant damage to an opponent. That's good stuff.

Constructed: 2
Casual: 3.5
Limited: 4



It's like Confiscate and Pillory of the Sleepless all rolled into one! Auras can be tricky if they go on your own creatures, and Auras that go on your opponent's creatures are usually thought of just as removal. This card is both, sort of. It removes a creature of your opponent's and gives you one, so it's like a 2-for-1 (or a 1-for-0) and it deals damage on its own. Your opponent can sacrifice the target in response, but that gets rid of the problem creature too-- albeit without you getting it. And if your opponent has a way to kill enchantments, you may find yourself spending 6 mana for nothing. But that's true for every card, isn't it?

Constructed- 2.5
Casual- 4.5
Limited- 4.5

Jordan Kronick

Enslave - Whether you remember the glory days of Control Magic or merely the more recent Persuasion, taking other people's creatures is always effective. This option for doing so is among the more expensive (though still not so bad as Yavimaya's Embrace), but gives a nice added effect as well. 1 damage a turn doesn't seem like a lot, but it can make a difference. As an uncommon, you can expect to see these popping up frequently in limited.

Constructed Rating - 2.0
Casual Rating - 2.7
Limited Rating - 3.0

KC MetroGnome

3/13 - Enslave

Enslave is a very fun card. Not only have you stolen the creature and are now beating face on its original owner, but the creature also has some sort of ex-girlfriend complex and insists on doing additional damage to its former controller. Sweet. Unfortunately, it costs 6. Of course, most of the critters you care to be stealing are the ones that will be coming out in the area of turn 6 (I'm looking at you, dragons). Probably not fast or reliable enough for constructed (not so great against a BDW deck), but great for bomb stealing in limited or group games.

Constructed - 2
Casual - 4
Limited - 3+


Tuesday - Enslave

A more expensive Control Magic variant, but one that adds the backlash of losing life. The life loss is so small, though, that I doubt it'll ever matter much. So really, this is just a black Control Magic that costs extra. Confiscate, which costs the same and can take anything on the board, doesn't see play, so why should this? There are better choices for your black deck.

In casual, just play Control Magic or something instead.

In limited is where I would consider this card. It gives you a creature advantage, your opponent a creature disadvantage, and if the ground is too cluttered to attack, you can just sit there and let this kill them.

Constructed - 2
Casual - 2
Limited - 3.5

-David N


Confiscate...in black. The only difference is that it will also do 1 damage to you each turn. This card's casting cost is pretty high. If you want control stick with blue, if you are using black might as well use removal/with recursion than control. In limited this card might see some play as it can deal with really big creatures or something pesky you can't handle.

Constructed: 2
Casual: 2
Limited: 3
David Fanany Enslave

It's a spectacular card to look at, but unfortunately Enslave doesn't really have a niche right now in constructed play. For just one more mana, you can have Debtors' Knell, which steals one creature every turn, and opens the door to ridiculous tricks with Loxodon Hierarch and Angel of Despair. The existence of Damnation also means that graveyards are more than likely to be full. Does that mean Enslave will never be played? I don't think so - Control Magic, Threads of Disloyalty, and Persuasion saw play way back when (mainly in sideboards). Expect to see mono-black control stealing Ohran Vipers and red Akromas with this card once Lorwyn is released. Enslave isn't stellar in casual, as you have a huge array of alternatives from Control Magic to Word of Command to Threaten to Insurrection, but this effect is rarely seen in black, so it's definitely worth a shot. In limited, Enslave will usually suffer from a lack of targets, so it's best picked late (if at all) and left in your sideboard for when someone drops a Plague Sliver or Spectral Force.

Constructed: 3/5
Casual: 2/5
Limited: 2/5
LennonMarx Constructed
A bit to pricy and dependent on what your opponent is playing. Once ravinica rotates and if a Mono Black control style deck pops up, this could be very useful. I like the card, and it has strong potential, just now isn't the time for it.

Yes. Take a fattie and make them take damage every turn. Here your almost guaranteed to hit an angel, or a dragon, or a demon, or some huge cretaure, especially in multiplayer. Very nice as a 2-3 of in a black control deck.

Removal that puts a clock on your opponent and gives you their best guy, what's not to love. I don't know that it's a first pick in draft, but it's pretty darn high if youre in black.
PsychoAnime The 1 damage to its owner should not be very significant considering you just
took control of your opponent's best creature and you're going to win anyway.

So you pretty much you get a tuned down Confiscate so I doubt this will see
constructed play. It simply costs too much and I rather play something strong
that will win me the game for 6 mana than waiting for my opponent to play
something strong that's not Akroma or Simic Sky Swallower and then taking it
to win me the game.

In casual however, people like big creatures, and people like taking big
creatures even more, and there won't be any shortage of big creatures. It
also helps in bleeder decks as an answer to a threat and adds to the bleed.

In limited, there's only 1 thing better than removal, and that's taking the
creature instead of destroying it. Getting 6 mana here is also much easier.

Constructed: 2/5, again, just too slow.
Casual: 4/5, great fun!
Limited: 4.5/5
Arcane Enslave

Constructed: Its use in constructed Magic will all be defined by the question, is 6 mana too expensive to remove a creature if it means dealing damage to your opponent? Most creatures it would just be easier to destroy outright then bring over to your side and risk the chance of your opponent getting it back. And it’s not like black is lacking in power creatures right now so the need to take creatures just isn’t there. Blue would take creatures b/c they really didn’t have the power on their own (and ran Confiscate to take any permanent thus not relying on their opponent’s strategy being creature based).

Casual/Multi: Casual and multiplayer games usually take a long time and thus see a lot more fat Timmy creatures in their play, making a lot more tempting targets. And enslave lets you damage multiple players at once, hitting one player with the creature you stole and damaging the player you stole it from. The risk being of course that more people at the table have a chance of disrupting your enslave or the creature it’s on, so you might lose the creature before you get a chance to swing with it.

Limited: If you don’t have a big fat bomb of your own then take your opponent’s. Answers to enchantments are definitely rarer in this format making it likely you’ll hang onto that creature for most if not the rest of the game. And there are definitely going to be lots of games where you face down an opposing dragon with nothing of your own to stand up against it. A lot of limited removal too is based on low toughness creatures (rift bolt, strangling soot, erratic mutation, etc.) so Enslave helps take out creatures with toughness 5+.

Constructed: 1
Casual: 2.5
Limited: 4
The Missing Linc Enslave

Constructed: Stealing a creature of an opponents is always good in a constructed group game. In order for this to be effective in a dual you would need this to have a lower casting cost. The added bonus of the owner losing a life is nice.

Casual: This card has some flavor and I think most casual players will like this.

Limited: This is really a great card for limited where the casting cost is not so much of a worry as the game will likely go to the time you can cast it and playing this card will be a good turning point. If it was not for the double black in it's casting cost, I may have rated this a 5.

Constructed: 3 for group, 2 for dual
Casual: 3
Limited: 4

Constructed: I could see it being a one or two of maindeck in some control decks that run black. I know a lot of decks run a random confiscate, and this effectively does the same thing. Not a bad card at all. Unfortunately doesn't work on Akroma (White), but, Solar Flare isn't very popular anymore, so, there ya go.

Casual: Steal the biggest creature on the board and punish the owner for running that big fatty? Sign me up!

Limited: Removal that not only takes it away from my opponent, but gives it to me instead? Sounds like a deal to me. If I see this in a draft, and I'm doing black, I take it, no questions asked.

Constructed: 3.5/5
Casual: 3.5/5
Limited: 5/5

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