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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Barren Glory
Future Sight

Reviewed May 21, 2007

Constructed: 2.00
Casual: 2.71
Limited: 1.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* Game Store Owner

Barren Glory - Monday


Double no.

Triple no.

The Cheese Stands Alone was an insane, crazy, and nearly worthless card. this is just as bad.

Constructed: 1
Casual: 2
Limited: 1


Barren Glory

I'm a little disappointed that this wasn't printed as a Hellbent card, since it technically has an ability that only works if you have no cards in hand, right? Goodness knows Hellbent needs all the help it can get. And so does this card, sadly. The only viable solution here is this, followed up by Magus of the Disk once you've played out your hand. Which isn't really such a bad plan, except that you have to rely on a lot going right for you.

Constructed- 2.5
Casual- 3.5
Limited- 1

David N

Monday - Barren Glory

Hrmmm interesting card.  I think this card a cool alternative win condition.  However it is going to be very hard to pull off.  The best way to do this is making a deck around restore balance.  Along with the balance part there needs to get rid of your permanents.  This is solved via claws of gix.  Besides in a deck built around sacing and balancing this card is worthless.

Constructed: 4
Casual: 1
Limited: 1

David Fanany

Player since 1995

Barren Glory

I'm going to be generous with this card because of its potential to be built around. Also I really like The Cheese Stands Alone from the original Unglued set. This is the reason you've been saving your copies of Obliterate and One with Nothing. I don't think I have to tell you that it's all but impossible to win with this card in limited play.

I wonder what other cards from Unglued and Unhinged are going to start showing up in black-bordered sets? Uktabi Kong? Double Dip? Rare-B-Gone? I wouldn't bet against it . . .

Constructed: 2/5
Casual: 4/5
Limited: 1/5

Barren Glory

Constructed: You win the game enchantments deserve a second look as there is always someone willing to try them, but this “Cheese Stands Alone” variant has one difference from its unglued predecessor that makes it worse, the “at the beginning of your upkeep clause.” This sentence has always stifled the auto-win decks slightly by causing them to have to actually survive to their next upkeep, and in this case you’re trying to survive without any other permanents and without a hand, making it very very difficult. I can just picture getting all the pieces in place (like the graveyard) and hitting your next upkeep only to have your opponent Stifle or Trickbind. And a disenchant ends your dreams of Glory just as fast.

Casual/Multi: Alright, so as an admitted Johnny I have attempted to break this card already for the kitchen table, and have managed to do so with the Standard card pool. Limb and Limb turning all your forests into creatures (Temple Gardens provide the white to play the barren glory). You then use Ghostway to remove all your creatures (and land creatures) from the game with two mana floating to use the last card in your hand, a Naturalize to smoke the Life and Limb after the creatures are gone. My point of revealing this is that this “combo” requires so many cards to fall into place, and is pretty much dependant on your opponents ignoring you. And anyone who plays multiplayer games regularly knows how likely this is. I’d love to like this card, but the requirements are just too harsh to meet to actually work with any consistency. If you really want this to work for casual, you’ll probably need some cards like Armageddon, Wrath, and One with nothing to help you out.

Limited: I suppose it could work in a TPF draft if you managed to snag a Boom//Bust in your PC pack, if you have no cards in hand, no creatures in play and if survive to your next upkeep. But that’s a lot of “ifs” making this a quick pass to the left while you grab a more playable card like Gathan Raiders.

Constructed: 1
Casual: 2
Limited: 1

MTG Rules Advisor
Barren Glory:

Any card that says "you win the game" is worth a second look. This one is the long-rumored "The cheese stands alone" remake (unglued card). This one isn't that bad. Not too good, either, though. I could see someone getting this down, blowing up the world other than this, then rubbing salt in by balancing acting the opponents stuff away. That said, it needs a deck built around it as the only win condition in order for it to perform. This isn't a powerhouse, but, it may turn out to be a decent win condition. (Suspend Greater Gargadon... 'nuff said.)

Constructed: 2.5/5
Casual: 4/5 (Casual Johnnie's Dream)
Limited: 1/5

#1 Magic Noob in Canada since 2002
Constructed: Unless some genius thinks of a way to use this so effectively, it's
useless here. White's not really the colour of acceleration, so it's probably
going to come down on turn 5 or 6. Then you would need something to sacrifice
the lands you used to play this.

The only feasible way to accomplish this that I could think of is to use the
sac lands to play this out, but emptying your hand is a more difficult matter.
Maybe use something like Kindle the Carnage to discard your entire hand to
wipe out all creatures so that you can survive until your upkeep. But then
your opponent Disenchants this and it's pretty much game.

Casual: A bigger card pool means this has more potential to be used. Sadly,
this combo gets so easily messed up by any enchantment removal that it really
has no future.

Limited: This is never going to happen.

Constructed: 1.5/5
Casual: 2/5
Limited: 1/5

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