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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Muraganda Petroglyphs
Future Sight

Reviewed May 18, 2007

Constructed: 2.00
Casual: 2.77
Limited: 2.22

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Jeff Zandi

  7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Muraganda Petroglyphs

I like the IDEA of this card, pumping up creatures with no abilities sounds very fair and balanced to me. The more I think about it, though, the less I like it. There really aren’t that many creatures you really want to play that don’t have abilities, either in limited or constructed. A pump up enchantment like this makes bad creatures a little better, but not enough for you to build your whole deck around it. In the end, this card represents an interesting idea that just doesn’t get it done.



* Game Store Owner

Muraganda Petroglyphs - Friday
This card is interesting.  And it's definitely a card that you need to build a deck around.  The only bad part though is that it forces you to play with subpar cards.  Creatures with no abilities are pretty bad on their own and that's not good.  Interestingly though, this card is neat against cards such as Humility to give your creatures a bigger bonus.  Right now though, with there being Gaea's Anthem and Glorious Anthem, you have better, cheaper choices that work for ALL your creatures.
Constructed: 1.5
Casual: 2.5
Limited: 1.5


Muraganda Petroglyphs

Well, it reminds me of Earth Surge. Except Earth Surge needed you to have a lot of cards that turn lands into creatures to be relevant. This gives a bonus to something that already IS a creature, so it should be better, right? Well, it works great in Saproling decks, but they hardly needed the help. In Limited, you'll probably pick up a few vanilla cre-- wait, how many of those are there in Spiral block? Do face-down creatures get a bonus from this? I guess you could build a deck around it full of Norwood Ranger, Elvish Warrior, Watchwolf, etc. But I just don't expect much from it.

Constructed- 2
Casual- 3.1
Limited- 1.1

-David N

Friday - Muraganda Petroglyphs

A bigger, slower, worst version of gaea's/glorius anthem. +2/+2 for 4 wouldn't be bad, except for the fact that the creatures must not have any abilities. Now there are a few vanilla creatures out there such as blade of the sixth pride which are worth playing but besides a handful this enchantment won't be much use. I figure maybe this could be comboed with tokens also. But if you are looking for global enchantments stick with the original one. But I must mention the full art of the vanilla creatures is beautiful.

Constructed: 4
Casual: 2
Limited: 2
David Fanany Muraganda Petroglyphs

At first, this card looks absolutely awful. Why would I play creatures with no abilities, you wonder, when I could play creatures with abilities? Muraganda Petroglyphs boosts Saprolings (from Vitu-Ghazi or otherwise), Assembly Workers from Urza's Factory, Elephants from Call of the Herd, Centaurs from Centaur Glade, and all of the full-length art creatures (Nessian Courser, etc). For that reason, it'll be a hit in casual play if nothing else. In limited, it's a little tougher to make it work, but if you picked up some Thallids it's not too bad - just as long as your opponent didn't pick up any Thallids.

Constructed: 2/5
Casual: 4/5
Limited: 2/5

Reviews by Arcane

Murganda Petroglyphs

Constructed: There aren’t enough no ability creatures in the constructed formats to make use of this in constructed in standard or extended. All the creatures you really want to play do something else for you even if it is a smaller ability. My friend behind me as I write this is naysaying and telling me that you’d run this with Savanah Lions and Watchwolves, etc. But I’d prefer to just stick with Glorious Anthem and give the ability to anything I’d put out.

Casual: A budget deckbuilders dream. Take the stack of commons from the core set and start plopping them down. Green is a traditional color of bigger creatures at lower prices in sacrifice of abilities which makes the Glyphs that much better. The only problem is that your +2/+2’d creatures don’t have the abilities they need to get their extra damage through so will probably just get chumped. Also lose points with the fact that Gaea’s Anthem came out in green the set before it.

Limited: I like this card a lot for limited because of one thing: saprolings. There are so many produced of these little 1/1 tokens running around in the limited scene and it’s fairly easy to be picking up a lot of them. And odds are early in the draft you’re going to be grabbing cards like sporesower and deathspore thallids. Combine this with cards like Sprout Swarm to have a buyback spell that makes 3/3s for 5 mana is alright in my books. Just be careful of this strategy and don’t run the Sporoloth Ancient as he’d make all your new 1/1s have the ability to remove fungus counters which kills your tactic in its tracks. Also gets some minor points for combining with the new textless creatures in Future Sight making the Nessian Courser an impressive 5/5.

Constructed: 1
Casual: 2
Limited: 4
The Missing Linc
Muraganda Petroglyphs
The power of this card may soon be seen in some constructed deck.  In the right deck, at 4 mana, this enchantment may see some play.  Lets see now...first turn lion.  Second turn attack for 2 and play a 2/2.  Third turn attack for 4 and play a 3/3 dude.  Fourth turn, pay the Petroglyphs.  Now you are attacking with a 4/3, a 4/4, and a 5/5.  That's 19 points delivered on turn 4, provided nothing goes wrong.  Not bad.  Too bad things can go wrong.  Too bad it effects their creatures as well.
Constructed: 2
Casual: 4
Muraganda Petroglyphs:

Talk about a low-note to end the week with. Between this and the last card... A constructed deck would have to be built around this card for it to be decent, and it's not really worth being built around. Limited, you're going to be helping your opponent out about as much as yourself.

Constructed: 1/5
Casual: 1/5
PsychoAnime On the bright side, this makes Call of the Herd pump out 5/5 tokens. Other
than that, this card pretty much stinks.

Unless a creature has really impressive power/toughness : mana cost ratio,
which only a couple exist, they aren't worth playing because creatures with
abilities are essentially multiple cards in one. I'd rather play those than
ability-less creatures anyday.

Well, it does make Saprolings pretty strong meaning it could be better than
Gaea's Anthem if you happen to make A LOT of tokens.

Constructed: 1.5/5
Casual: 2.5/5
Limited: 2/5

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