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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Korlash, Heir to Blackblade
Future Sight

Reviewed May 16, 2007

Constructed: 3.88
Casual: 4.13
Limited: 3.93

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

  7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Korlash, Heir to Blackblade

This card was the prerelease giveaway card, and it rocks. Four mana is a bargain for a regenerating creature with power and toughness equal to the number of swamps you control. Okay, he’s only awesome in mono black decks, most likely, but even so, Korlash is great for constructed decks and for limited decks with at least ten Swamps in them.



* Game Store Owner

Korlash, Heir to Blackblade - Wednesday
OK.  I'm not a huge fan here.  But this card is far from terrible.  And as a matter of fact, if I were to play monoblack, I'd likely play this card.  Grandeur makes it OK to have 3-4 copies in you deck.  Korlash is a reasonably cheap creature to play.  Also, if you are a fan of Nightmare, then you should LOVE this guy.  He's everything that Nightmare is and more.
Constructed: 3
Casual: 4.5
Limited: 5


Korlash, Heir to Blackblade
I smell the Urborg/Tendrils combo. He's great in MBC, growing each turn and regenrating. Each additional copy becomes free mana acceleration (something Black can hardly ever do) plus power-ups for the first one. But I think Korlash's real strength is the regeneration. There's a ton of big creatures in Magic, and they all die to a Mortify just as easily. But when your opponents waits for you to discard your last Korlash and tries to kill this in response, you'll never be so grateful to spend 1B.
Constructed- 4
Casual- 4
Limited- 2.8

-David N

Wednesday - Korlash, Heir to Blackblade

Great finisher for black. Drop this guy late game and it puts your opponent on a clock. He will have to deal with it asap. With the regeneration ability this may make it hard for opponents to deal with. Also with the Grandeur ability, drawing a 2nd legend doesn't sit as a dead card. It may be discarded to make this guy even bigger.

Constructed: 5
Casual: 3
Limited: 5
David Fanany Korlash, Heir to Blackblade

There are only two things that can prevent Korlash from seeing play in constructed decks: if Karma is reprinted in the Tenth Edition and/or becomes fashionable as a sideboard card in Extended before the next rotation; and if the Tenth Edition and the Lorwyn block contain absolutely no cards playable in mono-black control (including having Phyrexian Arena removed). Korlash swings for ridiculous amounts of damage, regenerates, and the extra copies find more lands and make the one in play stronger. There's not much not to like, other than the fact that a single regenerator can stop him all day; but you're playing black, so you should be able to deal with that too. In limited play, you'll never use Korlash's grandeur ability. On top of that, chances are you won't be playing mono-black. But then again, maybe you will be.

Constructed: 5/5
Casual: 5/5
Limited: 2/5
The Missing Linc
Korlash, Heir to Blackblade
Simple, effective, and powerful.  This guy just gets bigger and bigger as the game goes on.  While lacking invasion, black has the ability to give him evasion (fear) through other means.  The Grandeur effect on this guy is one of the better in the block.  4/4 regenerator for 4 in monoblack.  This card will be seen and hated.
Constructed: 4
Casual: 5
Limited: 4
Korlash, Heir to Blackblade:

Nice card. Quite flavorful. Nightmare -flying, +regenerate, +legendary, -3 +B. (Translation: Nightmare without flying, but, cheaper and can regenerate, but has the legendary drawback.)
The grandeur mechanic is neat, though it won't come into play in limited. Overall, a solid card, especially in limited (regenerating beatstick that gets bigger? sign me up.). Casual players can find a place for him in a mono-black control (beware mutilate, though, short of pumping up korlash via another effect, he won't survive it.)

Constructed: 4/5
Limited:4.5/5 (only just 4.5/5 because he *does* require 4 or more swamps down to be real good).
PsychoAnime If it comes out as a 4/4, then it's already worth it. But seeing as how this
grows as more Swamps are played and it's Grandeur ability is quite decent,
giving you 2 untapped Swamps for the price of 1 card.

So in summary, we have a 4/4 with regeneration plus the ability to get bigger
and fetch more Swamps all built into one 4 costing creature. Obviously, this
card is pretty good.

Constructed: 3.5/5
Casual: 4/5
Limited: 4.5/5

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