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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

CardName
Future Sight


Reviewed June xx, 2007

Constructed: 3.38
Casual: 2.38
Limited: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Pact of Negation - Thursday

This card is obviously going to be the most popular of the Pact cycle. There's not much to say here. It's useful, but it's drawback is a little costly. But, if you need it in a pinch, it gets the job done.


Constructed: 3
Casual: 2
Limited: 3

BMoor

Pact of Negation

What did I say yesterday? This is a very powerful tool in the counter player's arsenal. Mike Flroes wrote an article on it, and he explained it better than I could. Basically, you use it to defend the card that wins you the game THAT TURN, so the upkeep trigger never comes. Of course, 3UU is a lot to pay for a counterspell, even if you aren't paying it then. And what I said about Slaughter Pact on Monday holds true, so there is risk, but a Spike will gladly take that risk.

Constructed-4
Casual- 2
Limited- 2


David N

Thursday - Pact of Negation

The card everyone's been talking about. Supposively the new force of will. First I must say it's no force of will but it is good. A free counterspell! Everyone will agree this is a great concept. However, paying 5 is a steep cost the next turn. Meaning, during your turn you are forced to tap out or at least a majority of your lands. This is usually not something a blue deck wants to do. Now to get around this, angel's grace can be played to save your life. But this is not worth it since it requires 2 cards. I'd stay with normal counters than this guy.

Limited - 3
Casual - 2
Constucted - 3

David Fanany

Player since 1995

Pact of Negation

Let's get one thing straight right up: Pact of Negation is NOT Force of Will. It is basically useless until you get to five mana - or unless you plan to win this turn. I know some people who are testing this out in Dragonstorm decks as extra protection for their one big turn; but the fact that you have to pay or lose if you don't win that turn is kind of intimidating for many people (understandably, I guess). It's not going to have as much of an impact in older formats because you can't use it before you have five lands. I'm not a huge fan of counters in limited formats, but Pact of Negation is decent as they go, if only because your opponent might not ever see it coming.

Constructed: 3/5
Casual: 2/5
Limited: 2/5

Arcane
Reviews by Arcane

Pact of Negation

Constructed: Do not kid yourself. This is not Force or Will. It isn’t even Daze or Disrupting Shoal. This is not a free counter you can toss out and just continue without thinking about it again. If you don’t pay on your next upkeep you lose the game. That’s a heck of an investment to want to trade a card one for one against the opponent. The best place for this card, and the place it will most likely show up in are dedicated combo decks with something to protect. Thos decks are planning on making it to a next upkeep and want something to make sure that you don’t get one either.

Casual/Multi: As I said on Monday’s article about Slaughter Pact the surprise factor is what this card has going for it, catching a player unaware when you’re tapped down. But my personal opinion when it comes to cards like this (echo or pacts) is that helping yourself now is very hard to judge since it costs you mana in the future (and 5 mana is a lot). If it stops you from losing or your opponent from winning, then by all means, but it’s not the greatest counterspell for casual, not when there are so many other ones that you can get good effects with.

Limited: Counterspells in limited usually have to have a great effect because of the fact that they are only a one for one trade. The benefit to this card is that you can cast it when you need to. You don’t have to worry about tapping down and your opponent playing his bomb, but you do have to be aware about the potential tempo loss when you have to pay for it next turn. Barring that it’s going to play just like a 5 mana counterspell, a bit too expensive for my taste.

Constructed: 2.5 (4 if playing combo)
Casual: 2
Limited: 2.5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Pact of Negation
Too much has been said already about this card. If you go online to read about magic and have not read the plethora of info on this, then you don't go online to read about magic. Counter War winner, Will Break Hulk Flash, force of will's next best cousin, yadda, yadda, yadda

Constructed: 4
Casual: 4
Limited: 3
Necro
nomikron

MTG Rules Advisor
Pact of Negation:

Hard to judge this card. Its effect is powerful, but, the cost is high. A free counterspell is very nice, but, not in a permission based deck: we run it in a combo deck to protect our combo pieces.

Constructed: 3.5/5
Casual: 4/5 (Can't afford those force of wills?)
Limited: 2/5
PsychoAnime

#1 Magic Noob in Canada since 2002
This card's pretty cool. In a combo deck, you can use it safely if you
know you win that turn. If your combo fails, well, you lose anyway so
you don't have to worry about paying your bill.

In any where else though, there's not much of a home for it. It's
colourless so you could run it in aggro to counter any Judge Unworthy
and co. cards that might stop you from dealing lethal damage, but that's
not going to happen, right?

Constructed: 3.5/5
Casual: 3/5
Limited: 2.5/5

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