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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Tolaria West
Future Sight

Reviewed June 6, 2007

Constructed: 3.95
Casual: 2.75
Limited: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* Game Store Owner

Tolaria West - Wednesday

I do like this card. I'm a big fan of the uncommon lands from Future Sight. Tolaria West is interesting, because it helps you filter through lands...or Pacts...or Moxen...there are a few things you can go get. And if you need to just put it into play, you can tap it for mana with no drawback really.

Constructed: 3.5
Casual: 2
Limited: 2


Tolaria West

Blue just got a powerful mana fixer. Seriously, why does Blue have a card that can search for any land? Even Urza's Factory? Isn't that Green's area? I suppose it's Blue because it can also search for Ornithopter, Mishra's Bauble, and the various Pacts. Actually, the Blue Pact I'm not sure I want you to be able to search for. This is definitely a powerhouse.

Constructed- 4.5
Casual- 4.9
Limited- 2.5

David N

Wednesday - Tolaria West

One of the special future sight lands. By far the best in my opinion. This one has the transmute ability. Which allows you to search our any card with the casting cost of 0. That would usually limit you to other lands but within future sight it has given us the pacts. So this card can get some very neat combo tricks in getting any of the pacts for instant use or getting a land to fix mana problems.

Limited - 3
Casual - 3
Constructed - 4

David Fanany

Player since 1995

Tolaria West

Tolaria West is the only card in existence that can transmute for other lands - and considering its potential power, I doubt we'll see anything similar soon. In Standard play, it gets you pieces of the Urzatron, Tormod's Crypt, any of the Pacts, or even a land which generates a color of mana you need. In Extended, add Cloudpost, Glimmervoid, City of Brass, and Blinkmoth Nexus. In Legacy, add Treetop Village, Gaea's Cradle, Wasteland, and The Tabernacle at Pendrell Vale. (Of course, Goblins can sometimes kill you by the time you get 1UU on the table.) The possibilities are huge, but it needs the right deck. There's a lot less you can do with it in limited play; most of the time it'll just be an Island that comes into play tapped.

Constructed: 4/5
Casual: 4/5
Limited: 1/5

Tolaria West

Constructed: Tron mages new best friend allowing them to search up their missing piece to complete the set and get them online. In block U/B decks might run it to grab the Urborg that are powering their Tendrils. The only downside to this is that to go looking for that other land you’re giving your opponent a window to cast their spells without being countered (unless you’re lulling them into a false sense of security with the also searchable Pact of Negation).

Casual/Multi: There’s all kinds of fun nonbasic lands that you’ll want to go grab with this. Contested Cliffs, Stalking Stones, and probably more potently Tolarian Academy. There are less great 0 casting cost spells that you will want to get, but in a deck with Tolarian Academy, the west branch can also get you 0 casting cost artifacts to power out more mana on the Academy.

Limited: The best thing this card will do for you in limited is help you access the colors you aren’t seeing on the board, either due to color screw or b/c it’s a splash color (like a single mountain for strangling soot). I have seen some people use it to tutor out their pacts, but I feel the pacts greatest benefit is when the opponent doesn’t know its coming. It’s not going to do great things, but it might help you do great things.

Constructed: 3.5
Casual: 3.5
Limited: 2
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Tolaria West
I like it. As a blue player, you know the zero casting costs are out there and useful. In type two, grab a pact. In extended, grab that critical land. Beyond extended, well what else could you want but tolarian academy (they put tolaria in the name for a reason you know).
Constructed: 3
Casual: 3
Limited: 2

MTG Rules Advisor
Tolaria West:

Urzatron decks will love this one. Search up any tron piece. Price is prohibitive, however. Tron decks will have problems getting UU. Still, it's powerful.

Constructed: 4/5
Casual: 3.5/5
Limited: 1/5 (Who wants an island that comes into play tapped?)

#1 Magic Noob in Canada since 2002
Transmutes for the Urza lands, Academy Ruins and Pacts... what more can
I say?

Constructed: 5/5 in Tron, 3.5/5 in any deck with a Transmute target,
1/5 everywhere else
Casual: 2/5, Tron is expensive
Limited: 1.5/5, it does Transmute for the Pacts, but it's of very
narrow use

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