It's hard for me to commit to any of the pacts,
I think. I want this one to be good, but it's
still a small risk to play. But getting to kill
something for 0 mana is pretty attractive.
Unfortunately, it just might be limited in the
fact that Black has a lot of decent kill cards
still. Don't be suprised to see this card pop up
in Time Spiral Block Constructed events.
Dark Banishing doesn't see a lot of play at the
big leagues, but it's still a good card.
Slaughter Pact is basically a Dark Banishing on
credit. You can tap out with impunity and still
kill that creature. Of course, if you forget to
pay on time, the interest rates will kill you.
Literally. In Limited, the Pacts have already
caused game losses for those who played now and
payed never, and judges are not letting it
slide-- once you draw your card for the turn, if
you haven't already paid the 2B, pick up your
If you are absolutely sure you won't forget to
pay, then this is a very potent kill spell that
an opponent will never see coming. But it only
takes one time...
Casual- 4.5 (cause your opponents are more
likely to let it slide if you forget)
The free dark banishing. This is pretty solid
removal. It's free, so u don't have to save mana
on their turn. 3 mana is easily paid the next
turn so u dont have to worry about dying. Pretty
straight forward card.
Limited - 4
Casual - 3
Constructed - 2
One principle I use when evaluating cards is
that anything you can play without using mana is
automatically worth a second look. This is
particularly true with Slaughter Pact, as its
delayed cost is relatively cheap and relatively
easy (only one black mana). The question is
whether it's worth running over Mortify or
Sudden Death. It might see more play if Magus of
the Moon takes off in Standard. It's also strong
in limited, since your opponent will have to
fear removal as long as you have a swamp and two
other lands, even when you're tapped out.
Constructed: The layaway Dark Banishing will
probably see a great deal of play, allowing you
to dispose of a threat when you need to, not
when your mana tells you that you can (lousy
mana telling me I can’t play Autochthon Wurm
with one island). Like all the pacts you take
the risk of losing on your upkeep, but for the
most part you should be able to play (barring a
Boom//Bust or a Brine Elemental lock) but these
are usually played around by just thinking about
Casual/Multi: One of the biggest risks in a
multiplayer game is the threat of more than one
person trying to attack. Player A attacks you
and your tap out to take care of his fat
creatures, then Player B takes his swing and you
and you can’t stop him b/c you’re tapped down.
The only problem is that you now are tapping
down some of your mana on your upkeep which
limits what you can do on your next turn, but at
least you got to that upkeep.
Limited: It’s removal, so you play it if you’re
in black. Normally I’d say that the single black
mana cost makes it worth splashing, but the
“lose the game” thing makes me pause slightly.
The risk is probably worth the reward though as
you’ll definitely manage to catch your opponent
off guard, either when you’re tapped down or by
using it along side other removal to take out
multiple creatures at once.
for just over 5 years
-Playing MTG for just over 10
I think this best pact card overall. It works in
most any deck. Shines in some. While the power
of Negation Pact is superior, this one's
flexibility is what make me like it. Ideal in a
deck with "Bob" in it, in fact it slipped right
into my discard rack deck with ease. In all
formats this one is good. The idea of springing
a surprise like this on someone is great. Just
don't forget the Nonblack thing. In many mirror
matches, or seeing as black is everwhere these
days, it may see a little less play.
MTG Rules Advisor
Not sure what to think of this card. Definitely
play it in limited. Constructed? Removal spells
don't like restrictions, but, I suppose that
after ravnica rotates out, we'll need some
removal, and dark banishing and its ilk will be
Magic Noob in Canada since 2002
Banishing played with credit!
It's one of the few creature removal accessable
to monoblack that isn't
damage based (although Tendrils of Corruption is
pretty much going to
kill anythiong). The only black removal
comparing with it is Tendrils
of Corruption. Tendrils can gain you life but
this doesn't require a
truckload of Swamps or a Uborg in play so you
might want to play this
if your deck just for some reason need more
creature removal or does
not have room to play many Swamps or Uborg.
It could also work if you're running a more
aggressive deck and don't
want to wait for 4 mana to get a blocker out of
It's not really Dark Banishing as it can't kill
a Knight of Holy Nimbus
but the credit is more than worth it.
Limited: 4.5/5, removal doesn't get much better
than this in Limited
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