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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Cho-Manno, Revolutionary
10th Edition

Reviewed July 30, 2007

Constructed: 2.00
Casual: 3.10
Limited: 3.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* Game Store Owner

Cho-Manno, Revolutionary - Monday

I've never been impressed with this card. Some days I think I'd play it in White Weenie, but he's too slow. Other times I think I might want to play it in control decks, but he's not big enough. This is a card that's decent in a few ways, but great in none. But, in limited, this card has solid potential in so many ways.

Constructed: 1.5
Casual: 2.5
Limited: 3.5


Cho-Manno, Revolutionary
It looks like a perfect fit for B/W Rebel decks, but Amrou Scout and Blightspeaker can't fetch it: it costs one too much. Defiant Vanguard can fetch it though, but how many Rebel decks bother to run that? If Ballista Squad hasn't found its way into the Rebel build, neither will this. Despite that, it makes a very good blocker and of course there's the popular Pariah combo.

Constructed- 2.7
Casual- 4
Limited- 3.2

David Fanany

Player since 1995

Cho-Manno, Revolutionary

To be honest, I've never been a fan of Cho-Manno. He simply doesn't do enough for my liking. He never dies to damage, true - but that doesn't matter quite so much when so many spells just kill him directly. Back when he was new, there was Hand of Death, Seal of Doom, Snuff Out, and Wrath of God. Now we have Terror, Last Gasp, Cruel Edict, and . . . Wrath of God. Don't let me put you off too much, though. I've seen Cho-Manno plus Pariah lock out casual games, and I've also seen him demolish red decks in sealed play all by himself. But in Standard, just play Calciderm.

Constructed: 2/5
Casual: 3/5
Limited: 3/5

MTG Rules Advisor
Cho-Manno Revolutionary:

Not a bad card at all. Best in limited. The ultimate chumpblocker, and even immune to red style removal. However, it's still just a mostly impervious wall for 4 mana... which only goes so far. If this had some sort of evasion, it might be played for a hard to kill attacker.

Constructed: 2/5
Casual: 3/5
Limited: 3/5

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