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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Terramorphic Expanse
Time Spiral

Reviewed October 23, 2006

Constructed: 2.33
Casual: 2.57
Limited: 3.31

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Jeff Zandi

 5 Time Pro Tour

Terramorphic Expanse

This card was so good for me in my first Time Spiral sealed decks and booster drafts that I quickly called it one of the best cards in the set. At any rate, I was sure that Terramorphic Expanse was good enough that it would certainly become popular in Standard constructed. Well, it may be time to tap the brakes a little bit where this card is concerned. Yes, Expanse is very good when you need to get your hands on the one land of a certain color in your limited deck.

However, in two color draft or sealed decks that need to have two of two different colors of mana in play as soon as possible, Terramorphic Expanse can be a bit of a mixed blessing. The problem is that Expanse brings you your land into play tapped, unlike the very fine search lands from Mirage many years ago. Because of this problem, the play that seems most correct, playing Terramorphic Expanse on turn one and then sacrificing it to get a basic land before your next turn, can backfire.

Expanse on turn one removes a land from your deck, making it less likely that you will draw a land on turn two. In decks where you need access to one of just a couple of basic lands of a certain type, Expanse is an extremely useful card.

Terramorphic Expanse is not likely to be fast or useful enough to appear in constructed decks in the near future. In limited decks, one or two of these lands will help you greatly in locating the mana for your secondary or splash colors.



* Game Store Owner

Terramorphic Expanse - Monday 10/23

This card isn't terrible for a multi-color deck. It can allow you to smooth out your curve a bit. But realistically it's better for limited than constructed. In limited it can allow you to splash a color or two and get away with it.

Constructed: 2.5
Casual: 2
Limited: 3.5


Terramorphic Expanse

This is likely the best common nonbasic land that has ever been or will ever be printed. For the cost of one turn of development (since the land it fetches comes into play tapped), you get to go find one of any basic land you need. This is one of greatest mana fixers of all time, aside for the various dual lands that are better in practice, but require you to be in the right pir of colors. If you're in three or more colors, especially in limited, then you pretty much need this card. Good thing it's a common!

Constructed- 3
Casual- 3
Limited- 4

Jordan Kronick

Terramorphic Expanse - In a set full of throwbacks, this card seems to be an allegory for Thawing Glaciers. Clearly it's without the purely ridiculous power of the Glaciers, but it's still a strong card. And it's one of a few cards (Gemhide Sliver and Search For Tomorrow among others) which make multicolor play not so difficult as it sometimes is. This card features highly on most people's list of limited (and constructed) playable commons from Time Spiral and with good reason. Most decks that feature basic lands (which is to say - most decks) can stand to use this card. It's simple and it's effective. It's being picked highly in TS draft if Pro Tour Kobe is any indication, so keep your eyes open for this one.

Constructed Rating - 3.0
Casual Rating - 3.2
Limited Rating - 3.0

KC MetroGnome

Terramorphic Expanse

This is an exciting little card. It doesn't look too flashy, and may not make a splash in most constructed formats, but for those who are familiar with Peasant Magic, you know already that this is a very exciting card. Peasant Magic (5 uncommons and 55 commons per deck) is ruled by mono-color decks. This set has helped a lot with that, between last week's Lens, Chromatic Star and, most importantly, this card.

For constructed, you have better things to do probably than spend your land drop putting a basic land of your choice into play tapped. Although, you could do worse as well. This will probably be popular in limited, where color fixing is at a premium. If you are trying to draft a 3+ color deck, this is a must take. Casual fans will probably be excited to see a Sac Land at an affordable cost since most of them don't care to sell their shirt to buy a set of the Onslaught Sac Lands.

Constructed - 2
Casual - 4
Limited - 4
PEZ - 5


Terramorphic Expanse

The omni-fetchland. Unlike the Onslaught fetches, this doesn't ping you and can get any land. The catch is it has to be basic and it comes into play tapped, so no grabbing duals with this. I've seen a few decks play a couple of these, and I don't like it that much. It can only fetch a basic and slows you down. It is fixing, but you already have shocklands, painlands, and signets to choose from, all of which are superior to this.

In casual, again, there are better choices available.

In limited, it fixes your mana and thins your deck, so it's decent. Don't pick this over a more important card, though. It's even better in sealed, where you're more likely to play 3 colors.

Constructed - 2
Casual - 2
Limited - 3 (3.5 in sealed)

Matt Cortez

Terramorphic Expanse

Constructed - I can see this getting some play. Not a whole lot but some.
It's a neat little card that searches for the mana you need at the beginning of the game. A good mana producer but nothing spectacular.
Casual - This would be a fun card with things like Crucible of the World but again there are things that are a lot more fun to play then this.
Limited - At first when I saw this card I thought. Not that great. Then I played it and if it's in your opening hand it get's what you need at the moment. A great card. Pick it up if you need it.

Constructed - 3.0
Casual - 3.0
Limited - 3.8

Gackley Ferguson

Gackley Ferguson's Review fro MTG COTD 10-23-06

Welcome back to a whole new week of reviews true believers!

Today we take a look at the land Terramorphic expanse. Now I'm going to level with all of you...I really don't see the point of this card. Now it may be the lack of tournament experience, but I really don't see a way this can help you. It's a land, but you can't tap it for mana. Instead you can tap it, sacrifice it, and search your library for a basic land card and put that into play tapped. Um....why? I mean if you put this in your deck, you have less odds to draw and actual land card you can use. At first I thought you could play this and a basic land on the same turn...but I then noticed that this was a land. This is completely pointless.

Constructed 1/5
Casual 1/5
Limited 1/5

All three formats get the same score, and here's the reasoning. 1) this card doesn't give you more mana, you just sac it to get a basic land. 2) this takes spots away from something a little more useful. 3) Just put in more lands if you're that dry on mana. If you add extra copies of land instead of these the odds you'll draw them go up.

See you tomorrow.!

Cyrus Huang

Constructed: Terramorphic Expanse still has to prove itself. Some people call it only a little bit worse than the godly onslaught fetchlands and some people call it a pointless common land. Let's take a look at the pros and cons:

-Gets any color
-Thins your deck

-Gets only basics (as opposed to getting ravinca duals)
-Gets lands into play tapped
-Requires basics in your deck

My conclusion? It's trash. Two color decks don't need more then 4x ravinca duals and 4x pain lands, and even if they need more, gemstone mine is there. 3 color decks can't afford to run 1 of each basic when all they can support is nothing but non-basics. What if they draw that one land? Then terramorphic expanse becomes a dead card. Should you add more basics and ruin your mana base even more? Three color mana bases can well supported without the help of this card.
Furthermore a lot of the three color decks are aggro decks (zoo, r/w/u skies, I know some w/b/splash build is going to pop out), and you can't afford to not play a spell because of your land coming to play tapped.

Limited: Terramorphic Expanse has a lot less proving to do in sealed. It's plain good since tempo isn't a big deal in sealed, fixing your mana base is far more imprtant then casting a spell every turn. You basically play this card no matter what, I see no reason not to (short of going mono color -_-).
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