It seems useless at first glance. Second glance
shows us the possibility of getting four or five
Slivers out, tapping one to see a card, then
tapping the others one by one until the first
card and any others you saw along the way have
been discarded. Honestly, this could put your
opponent in topdeck mode over a few turns. But
why do that when you could be tapping your
Slivers for effects like that of Telekinetic or
Screeching? Third glance shows that this isn't
very useful after all.
This sliver is really interesting to me. My
initial reaction is that it doesn't seem very
useful, especially if you're opponent has a lot
of cards in their hand to chose randomly from.
But if you've got a way to look at their hand
somehow, or possibly if you just have a bunch of
slivers out, you can really start making that
opponent drop a lot of cards in the graveyard.
So that's kind of interesting. But then I think,
"If you have a bunch of slivers out, why aren't
you beating your opponent in the face? Or
dropping the 5-drop Psionic Sliver that makes
all your slivers into 1-time shocks?"
In casual, meh. I would try to find a more
interesting way to use slivers with so many
In limited, a 3/3 for 5 is nothing to write home
about necessarily, but it's not too bad either.
The ability is less than stellar, but you can
use it if you need it, and beat later. Probably
not a high pick.
This sliver is REALLY bad. It's a five cost 3/3
creature. On top of that, it's two colors. It
also has an ability that can only be played on
your turn. Why would I ever want to play this
guy? Blue and Black offer several other cards to
support a discard them that are far superior to
this one. And what's worse is that your opponent
discards a card at random. So, you are
guaranteed to get much for your activation. The
one bonus is that you at least get to see a card
in your opponent's hand.
Ew. 5 mana is already asking quite a bit,
especially since you only get a 3/3 body. The
ability is rather bad; you don't even get to see
their entire hand, unlike with cards like
Duress/Cabal Therapy, and by the time this
drops, it's way too late for the ability to make
any difference. Also, you need a LOT of slivers
for this to be effective. This *may* have had
some use if it cost 1UB and were a 2/2, but
basically, it's crap.
In casual, it still needs a lot of slivers and I
don't think people will enjoy it if you get this
off a few times.
In limited, it's still too slow, needs a lot of
slivers, and requires you to be playing blue and
black. Again, maybe if it cost 3, but the body
is not worth it here.
Constructed - 1
Casual - 2
Limited - 1.5
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