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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com


Reviewed May 16, 2006

Constructed: 3.45
Casual: 3.75
Limited: 4.65

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


* Game Store Owner


This card is pretty good. The fact that it removes a creature from the game is nice. But also, I like the fact that it uses the Hellbent mechanic to make sure it doesn't get countered or prevented. This can end up being a very frustrating card for the control deck to be up against. Blaze and Fireball found there way into a lot of decks, so we shouldn't expect anything different from Demonfire.

Constructed: 3
Casual: 4
Limited: 4.5

Jordan Kronick


Yesterday we looked at a not terribly good X spell from Dissension. Today we've got one of the best X-spells ever printed. At its core, this is the old favorite Disintegrate. A card we haven't seen in print for many years. R&D has favored us by tacking on a couple of really great abilities with the Hellbent mechanic. First of all is the most important ability - uncounterability. Red decks often have a problem against dedicated blue control decks in that once the initial onslaught slows down, the blue player can counter anything that matters. With Demonfire, this is of little concern. You can throw your hand to the winds and once you reach the bottom of the pile, finish off whatever is left with this unstoppable blast. The unpreventable ability is perhaps just as important. Even if you can get past the counters, there's a world of damage prevention effects out there. This usually doesn't come up much in tournament play, but in a draft environment that contains Prahv, this can be a very good thing.

Constructed Rating - 3.9
Casual Rating - 3.7
Limited Rating - 4.5


Demon Fire


Here’s an interesting card, I say interesting because for some reason it keeps reminding me of Urza’s Rage. The card is very far from being an Urza’s Rage but I can only assume is its Hellbent effect that triggers the connection between the two.
It’s safe to assume that if you’re playing this card it’s mainly because you’re planning to make sure your opponent can’t counter it, meaning you’re probably running a Hellbent deck and you’re facing a control deck. Other than packing this card in the side board of very few specific decks to seal the deal against a control deck I simply don’t see another use for it in constructed.

Plain and simple.




For several years, there have been two great “XR” spells: Fireball and Blaze. Fireball is about the best one ever printed, with Blaze only a small step behind. Demonfire is strictly better than Blaze. That’s all I should have to say, really. In constructed, it’s a great finisher as well as a hoser for graveyard recursion strategies like Dredge and Soulshift. In limited, if you have an opportunity to put this in your deck, YOU TAKE IT. Even if your already sloidly in other colors, splash red just for this if you have to. Just play it.

Constructed- 3.5
Casual- 3.5
Limited- 5
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