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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com


Reviewed March 01, 2006

Constructed: 4.1
Casual: 4.1
Limited: 4.9

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

5 Time Pro Tour


This Summer, Wizards of the Coast is going to shoehorn in an old set of cards that never managed to be released ten years ago when it was supposed to be released.the set now known as Coldsnap. WOTC insists on treating this new set as if it mattered just as much as the new sets they are developing, they are even rolling out Coldsnap with pre-releases just like their MAJOR set releases. If WOTC had any balls at all, these pre-releases would couple Coldsnap boosters with ICE AGE starter decks (tournament packs). You see, Coldsnap was intended to be an expansion for Ice Age all those years ago. If WOTC did so, players would be thrilled open Ice Age starters and find, among other things, such solid gold hits as Incinerate. Incinerate wins the award of Best Replacement Card for Lightning Bolt. Incinerate first appeared in Ice Age and has been a powerful part of every format, limited and constructed, where it has been allowed. For limited, Incinerate is a very high pick not only because it instantly deals three damage, but also because it inhibits the use of regeneration. Incinerate was also a key card in many aggressive decks both mono red and otherwise. Two thumbs way up.



* Game Store


This card is great.  It's three damage for two mana at instant speed.  It can be played against a player or a creature.  It even stops a creature from regenerating.  We'll likely not see another burn spell like this for a long while.

Constructed: 4.5
Casual: 4.5
Limited: 4.5




I see we have an ash producer here. =)

SUCH as good card! An INSTANT that will do 3 damage to a creature OR a player, AND it doesn't allow regen. Crazy GOOD. Now if they will just reprint it. =)

Constructed - 5
Casual - 5
Limited - 5


Incinerate is not a bad burn card. The baseline for a 2 cost burn spell is 3 damage. This dose just that and adds a nice little bonus effect of makeing sure a creature can't regenerate. It is good early game and can give you that little bit of spot removal or even get that last 3 points of damage in. Its not bad overall and in a legacy or vintage game i would use this over a volcanic hammer if i was running a budget deck.

Constructed: 3.5
Casual: 3.5
Limited: 2.0



Incinerate does 3 damage to a target (creature or player) for 1R. That's the benchmark set by Volcanic Hammer, and it continues to be the gold standard for a fairly priced burn spell. Incinerate, however, has two advantages over the ever-lovin' Hammer. It negates regeneration for a turn (usually just a corner case), and it's an Instant (always useful). Which means that Incinerate is more than fair.

Constructed- 3.5
Limited- 4.5
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