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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

9th Edition

Reviewed June 22, 2006

Constructed: 1.90
Casual: 2.00
Limited: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* Game Store Owner

Blackmail - Thursday

This has always been a weak discard card. Your opponent gives you the option of what you get to see. There are several other cards that discard cards that are simply better and some even share the same casting cost. I have yet to see this appear in a strong tournament winning deck. The only time this card is likely to be good is when the entire deck is focused on the discard theme...and even then I think you can still find something better.

Constructed: 2
Casual: 2.5
Limited: 1.5



For one black mana, your opponent picks the three least important cards in his hand, and then you pick the most damaging to you out of those three and make him discard it. Not bad. Of course, its mana cost screams Turn One Play, and on Turn One your opponent still has at least two or three more cards in his hand that he can hide from you. Not too effective then. It's great if you can wait until your opponent has exactly three cards in his or her hand. Maybe it could share a deck with Skullcage?

Constructed- 2
Casual- 1
Limited- 2



Not too bad for discard's sake. I suppose in Casual games, it could be decent. Only as filler for limited environments.

Constructed - 2
Casual - 2.5
Limited - 1.5


Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

The first thing I do when I encounter a card I've never used is try to compare it to something I am familar with. Blackmail reminds me of cards like Duress and Distress, and not in a *good* way.

When I decide to play black in a constructed format, I'm looking for discard that'll reliably take out a threat before it hits the table. Reliable Blackmail ain't. In the early game, you're basically razing an unplayed land. Sure, this card looks a little better in the late game (when your opponent is down on his choices of cards to chuck) but by then whatever threat you wanted out of the way is either A) already in play or B) totally irrelevant as you're getting served yer own ass on a silver platter anyhow.

In limited, playing discard really shouldn't be your main path to victory (Limited is all about the creature ground wars, after all), although an bit of discard there can be worth it's wait in gold.

Remember, kids: Crime does not pay!

Limited: 1.5 out of 5.
Constructed: 1.0 out of 5.
Casual: 2 out of 5.
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