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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Jester's Scepter
Cold Snap

Reviewed July 24, 2006

Constructed: 2.5
Casual: 2.8
Limited: 1.6

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* Game Store Owner

Jester's Scepter

I hate to start my week being negative for two days in a row, but honestly, this card is a complete gamble. There's no way to guarantee that you get to counter anything. It's very strange and awkward in it's mechanics. It may eventually turn out to be useful, but I don't see it EVER being a deck staple in anything.

Constructed: 2
Casual: 2
Limited: 1

Jordan Kronick

Jester's Scepter

This is far and away my favorite card from Coldsnap. That's saying a lot since there's some really fun (and powerful) cards in the set. The scepter has a hint of randomness to it that can sometimes make it pretty much a wasted play. But the potential for it to give you a counter just when you need it is very good. The fact that any card you counter with it is essentially removing two copies (one that was removed and one that was countered) is no small factor either. The cost is cheap and the art is top notch. Jester's Cap was incredible when it was released and this is a fine successor to that legacy.

Constructed Rating - 3.5
Casual Rating - 3.2
Limited Rating - 2.9


Jester's Scepter

This scepter is getting a lot of attention. Let's see...what are the possibilities: You could use it for it's intended purpose, which is in a counter control deck. But you can also use it to add in milling away your opponent's deck. You could also use it as a very round about way to get cards into your own graveyard for your own diabolical purposes.

Kinda crappy in limited, but useful in constructed/casual environments.

Constructed - 3.5
Casual - 3
Limited - 1

Aburame Shino

Jester's Scepter

As a card this thing is pretty cool, giving mill and a potential counter ability to every color. The only problem is that it costs too much to counter it, if that happens. Plus, as a rule of thumb, mill is not good in pretty much any format, with the exceptions being Solidarity and some builds of Aluren. All-in-all, leave this for the Johnnies to tinker around with and try to break.

Constructed: 1 - Mill is terrible, and you're not guaranteed to counter anything.
Casual: 3 - Johnnies I know eat stuff like this up.
Limited: 1.5 - The counter ability is worthless, but the opponent loses 1/6th their deck by the time it hits play?
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