In Coldsnap booster draft, Skred is a very
important removal spell for red.
To play it optimally, you need a lot of snow
permanents in play. This is just one more reason
to play Karplusan Wolverine. This tiny little
wolverine is a great 1/1 in general, but his
usefulness differs in constructed versus limited
play. In limited, Karplusan Wolverine is a
creature you only play one or two of in your
deck. As decent and efficient as Karplusan
Wolverine is, he doesn't bring the big damage
and will be squeezed out of a lot of Coldsnap
booster draft decks. At first glance, Coldsnap
booster draft may look like a format that could
be run over with speedy decks featuring twenty
really fast, cheap to cast creatures. It is not.
There is a limit to how many small creatures you
should play in Coldsnap limited formats, which
can cause the Karplusan Wolverine to be left out
in the cold sometimes. In constructed play, this
little critter can give a fast start to all
kinds of aggressive decks.
This card is marginal at best. I only see myself
playing this in limited. And even then, it's
likely only to get played if I am trying to
round out some lower casting cost spots and I'm
short on my card count.
A 1/1 for R is nothing exciting. It needs a good
ability to be worth squat. Is this a good
ability? Well, it doesn't do anything until it
attacks, and your opponent blocks it. And with 1
toughness, that usually means it only triggers
once, and then the creature dies. So what do you
get? One damage to a creature. So it can take
down a bear, or ping another 1/1 on its way out.
Effectively, it's half Jackal Pup, half Mogg
Fanatic, and not really either. It's passable if
you're looking for a one-drop to smooth your
mana curve, but it's not the best one-drop in
any format it's legal in.
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