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Pojo's Magic The Gathering Card of the Day

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Perilous Research
Cold Snap

Reviewed August 22, 2006

Constructed: 3.42
Casual: 3.08
Limited: 3.42

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

 5 Time Pro Tour

Perilous Research

Like its cousin from Ranica, Compulsive Research, Perilous Research gives you a chance to quickly gain card advantage in constructed as well as limited formats. In limited, I would have to say that Perilous is not nearly as good as Compulsive. Compulsive Research is a first pick in perhaps the most drafted color in Ravnica block booster drafts. Perilous Research is not necessarily a high draft pick in Coldsnap drafts, but if you put one in your deck, you won't be sorry. It works like this: when you have a creature about to go to the graveyard anyway, whether it is from combat damage or from one of your opponent's creature removal spells, just play Perilous Research sacrificing the creature that you would going to lose anyway. Later in games, Perilous Research works a lot more like Compulsive Research. With Compulsive in your deck, you tend to keep a land in your hand in case you need one to discard after drawing three cards with Compulsive. You will tend to put more lands in play than you necessarily need when you have Perilous Research in your deck, knowing that you will need a permanent that you don't mind sacrificing when you play Perilous Research. Compulsive draws you one more card than Perilous, there's no getting around that, but Perilous is an instant where Compullsive plays at Sorcery speed. In constructed, the usefulness of Perilous Research is a little more specialized than Compulsive Research. As in limited, the best use of Perilous Research is to draw extra cards when you have a permanent that is about to go to the graveyard anyway.

The fact that Compulsive Research is still around for another year of Standard constructed play will probably make its "little brother" Perilous Research less popular, but still a fine card that will be a better choice in more aggressive blue decks.



* Game Store Owner

Perilous Research

It's instant speed card drawing. You have to love that. You have to sacrifice a permanent, but that's a small price to pay. You can sacrifice a creature that's about to die to combat damage. You can sacrifice a land that's already been targeted for destruction. You can sacrifice a useless land late in the game. You can expect to see a lot of this card being played in the coming days.

Constructed: 4
Casual: 2
Limited: 3


Perilous Research

I'ts good to see a decent instant card draw spell again-- especially one that won't get out of hand since it doesn't provide actual card advantage. You lose the Research and the sacrificed permanent, but gain two cards to replace them. I doubt it'll be popular as an EOT play, but it's excellent in combat or in response to a Faith's Fetters.

Constructed- 3.8
Casual- 4
Limited- 3.3

Jordan Kronick

Perilous Research - This card seems really good. And it is really good. That's not just an illusion. Think of it much the same way as Shrapnel Blast. The Blast is good if you're using it to do 5 damage at the cost of 2 cards. But it's very very good if you're using it to do 5 damage and sacrificing something that was going to die anyway. Think about Perilous Research the same way. Playing this to burn one of your spare lands is alright. Playing it to sacrifice a creature that was going to die to a spell or combat is a great move. Especially if the creature has some other kind of effect to generate when it dies. Another fine thing about this card is that you can sacrifice any kind of permanent to it. Including Hatching Plans!

Constructed Rating - 2.8
Casual Rating - 2.9
Limited Rating - 2.8

Aburame Shino

Perilous Research

This is one of the very few instant speed draw cards we have in Standard, and this one is actually playable. By getting rid of something on your board you don't need anymore, you get to draw two cards to replace it. The card you sacrifice could be a land, something with an upkeep cost that you can't bother to pay for anymore, or a card your opponent is trying to destroy. While this doesn't get you quite as many cards as something like Tidings or Compulsive Research, the instant speed gives you a chance to get cards during the opponent's turn, in case you need to hold the two mana back for something like a counter. All-in-all it's a very playable card.

Constructed: 3 - It's instant-speed draw, something we don't get much of in T2.
Casual: 3 - No reason not to use it if you want to.
Limited: 4.5 - Drawing cards wins games.
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