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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Earthen Goo
Cold Snap

Reviewed August 01, 2006

Constructed: 2
Casual: 3
Limited: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

 5 Time Pro Tour

Earthen Goo
This a nice little 2/2 for three mana that has a place in beatdown decks in limited and possibly even in constructed. Cumulative Upkeep is usually the kiss of death for any card, because it makes the card so much more ultimately expensive to play. However, Earthen Goo does you the service of getting BIGGER while it ties up your red and green mana, serving a beating for a couple of turns after you play it. In Coldsnap limited, the good news is that red/green is a very good color combination, and the better news is that you can pick up Earthen Goo very late in the draft, allowing you to use your higher picks for more important items like the precious red removal cards. The bad news is the cumulative upkeep. Cumulative Upkeep is like renting-to-own, you always end up paying MORE for the item in question than it is really worth. So, in Coldsnap limited, Earthen Goo may be a necessary evil for your deck, a small beater that doesn't cost much, shows up late in Coldsnap drafts and might give your deck the edge in creature battles. Other than that, I can't say much good about it. On the plus side, it's probably the best Magic card with "goo" in its name.


* Game Store Owner

Earthen Goo

This card is at least neat. Unfortunately, you have to be carefully about playing with cumulative upkeep. It can tie up your mana and might amount to nothing if the card gets destroyed during the course of the turn. Earthen Goo can get quite large very quickly though and it has Trample. It's an interesting card, but I'm not sure it's strong enough to find room in top notch Red and/or Green decks just yet.

Constructed: 2
Casual: 3
Limited: 2.5


Earthen Goo

A 2/2 trample for 3 seems passable, but cumulative upkeep is a bit steep for a less-than-lackluster effect. Yes, it's only one mana and you get +1/+1, but each turn you gain 1 age counter and then have to pay for ALL the age counters. If you only had to pay 1 each turn it'd be awesome, but as it is the promise of a creature that continues to be relevant in the late game is soured by the fact that in the late game, you won't be able to play anything else. A Gruul Beats deck with heavy mana-acceleration might take a chance on it, but I'm underwhelmed.

Constructed- 2
Casual- 3
Limited- 2.5
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