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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Seal of Fire

Reviewed April 27, 2006

Constructed: 3.26
Casual: 3.5
Limited: 3.06

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* Game Store Owner

Seal of Fire

This is an interesting card to see make a return. I was always a fan of the seal cycle of cards. These will definitely see play. Seal of Fire is neat, because it's a damage investment of sorts. You can leave it on the board as a threat and force your opponent into a lot of crazy decisions. And you don't have to leave mana open to kill anything. expect to see this card getting a lot of play during it's second call to duty.

Constructed: 3
Casual: 3
Limited: 3

Jordan Kronick

Seal of Fire

I'm fortunate enough to have memories of how Seal of Fire worked out the first time around. This is a great card. In many ways it is superior to the card it mimics - Shock. You trade the element of surprise for the ability to cast it when it's most convenient rather than when you need to use it. That's a fine trade to make. Suprise may be somewhat overrated when it comes to burn. I think if you play a predominantly red deck, people will expect burn every turn anyhow. Dropping this on turn one when you would have had no other play is fantastic. It frees up your mana for the later turns, while leaving you with an answer when you need it. Expect to see 4 of these showing up in nearly every red deck Ravnica block has to offer.

Constructed Rating - 3.8
Casual Rating 3.5
Limited Rating - 3.7


Seal of Fire

It's fairly straightforward. You put it on the table, and everybody knows you can do 2 damage wherever, whenever. It lacks the surprise value of an Instant that would do 2 damage straight out of your hand, but I suppose that's no shock. It can also complicate combat math for your opponent. Sure, he could block your 2/2 with his 4/4, but he knows that doing so gives you the option of finishing off his 4/4. Essentially, all your creatures have a theoretical +2/+0 with one of these on the table, and that makes it very hard for your opponent to attack or block advantageously.

Casual- 2.5
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