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Pojo's Magic The Gathering Card of the Day

Creature - Elemental Mutant - 2GG - Rare

Graft 4 (This creature comes into play
with 4 +1/+1 counters on it. Whenever
another creature comes into play, you may
move a +1/+1 counter from this creature onto it)

When Cytoplast Root-Kin Comes into play put
a +1/+1 counter on each other creature you
control that has a +1/+1 counter on it.

2: Move a +1/+1 counter from target creature
you control onto Cytoplast Root-Kin.


Cytoplast Root-Kin

Reviewed April 20, 2006

Constructed: 3.73
Casual: 4.26
Limited: 3.73

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


* Game Store Owner

Cytoplast Root-Kin

This card will be great if you can viably play a deck with lots of +1/+1 counter effectively. But beyond that, it would likely be Black/Green or Red/Green and at that point it would also have to be a better build that the Red/Green decks that are currently roaming all over the place. So, the verdict is still out on this guy. Getting a 4/4 creature for 4 mana is always OK though.

Constructed: 3.5
Casual: 4
Limited: 4


Cytoplast Root-Kin

Yowsa! First, it's a 4/4 for 4, which makes it an excellent playble in and of itself. Now you have it's wacky counter moving ability, too. DEFINITELY worth playing in casual for some sick, demented soul who will make some crazy counter deck around it.

Playable in all formats, most likely. Fun stuff!

Constructed - 3.5
Casual - 5
Limited - 5

Jordan Kronick

Cytoplast Root-Kin

Our first look at Graft is quite interesting. At its baseline, it is a 4/4 creature for 4 mana. That's a strong dynasty to belong to. Tournament favorites like Loxodon Hierarch and Ravenous Baloth are both 4/4s for 4 mana. Those ones gave you life. This one gives you a bit of versatility. Graft creatures will be very hard to pin down. Limited favorites like Faith's Fetters and Pillory of the Sleepless will be fairly meaningless, as you are able to slowly move the creature's power over to your other creatures. One of the greatest problems of a 4/4 for 4 is that it may eventually run into something too big to knock over. A Carven Caryatid comes to mind. Graft helps to get around this. Once the initial damage has been done, you can use its graft ability to slowly move your counters onto evasion creatures for the late game. Root-Kin has the advantage of being able ot steal the counters off of your other creatures - most often before they are about to die - and also giving more counters to your other grafters or graftees. It should be a pretty crazy board situation when the Cytoplast hits a board full of other Grafters.

Constructed Rating - 3.2
Casual Rating - 3.8
Limited Rating - 3.7


Cytoplast Root-Kin

Basically, it's a 4/4 for 4 mana. That gets it at least 3 points out of 5 right off the bat. When it comes into play, it puts +1/+1 counters on some other creatures you control (ones with +1/+1 counters). That's phenomenal. When other creatures come into play, you can move a counter off of this guy and onto the new kid in town. That part's OPTIONAL. That makes it even better. And best of all, for a little mana it can take those counters back, you know, in case you change your mind. When this hits stores, people with green +1/+1 counter decks are going to go NUTS.

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