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Pojo's Magic The Gathering Card of the Day
don't have the official card images yet.
Rare - 4GG
Creature - Spirit
Whenever you play a creature spell,
you may draw a card.
Reviewed September 08, 2005
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This card is awesome in limited, maybe slightly
less amazing for constructed due to the mana
cost. For limited, this card is just amazing.
This card is A
LOT like Sire of the Storm, the 4UU cost 3/3
flyer from Champions of Kamigawa that lets you
draw a card whenever you play a Spirit or Arcane
spell. Well, in Ravnica, you don't have Spirit
or Arcane spells, but you DO have creatures, and
every creature that you play after Primordial
Sage draws you a free card. In limited, six is
not too much for a massive 4/5 creature, and the
card advantage that this card provides will win
Constructed formats are not ruled by six casting
cost green creatures like this one. As good as
he is in limited, he's strictly a "who cares"
card in serious constructed formats.
* Game Store Owner
There are two important things to note here.
This might be the first really playable card in
magic that has the word "Primordial" in it's
title. Second, it's one of the few cards that
has the "play a creature, draw a card" mechanic
that's likely to see some competitive play. It's
only a 4/5 for six mana, so that's a small
issue. But in a G/B or even a G/R creature heavy
deck, or something with fast mana, this card
might have some serious potential. The card
advantage from something like this could be a
nightmare for control decks.
This card has potential to be *really* good, but
I'm not sure how much play he will see. You'll
need to build a deck around this card for it to
be worth anything; otherwise, he's just a
slightly sub-par six-drop. For limited play, I'm
way big on this guy, as card advantage can be
everything in a tight limited game.
Constructed Rating: 2.5
Casual Rating: 2.5
Limited Rating: 3.5
If the card was 3GG, it would be a much easier
call. As it is, this card is tough to figure
out. On the one hand, the ability is nothing to
sneeze at. I think the problem with it, in
Green, is that a six mana creature is at the top
of the curve. You’re not going to play that many
more creatures after this one in a typical game.
The best use for this, in fact, is probably in
some kind of a combo deck that allows you to
play free creatures or cheap creatures as a card
drawing engine. I think this card isn’t great,
but it certainly has potential depending on how
the format shakes out.
Constructed – 3.5
Casual – 3.5
Limited – 4
A good ability, but often a bit late, though,
since it's a 6 mana coster. Still, drawing
cards, especially with Green, can be a very
solid advantage. And if you can accellerate Sage
out, he's very solid.
Constructed - 2
Casual - 3.5
Limited - 3.5
Dang, spirits are getting powerful cards. Get
this out and draw an extra card each turn. I
mean dang, what else can you say about this card
that is bad? Sure tokens don’t give you the
extra card, but green plays creatures every
turn, so this nets you serious card advantage.
And what’s wrong with card advantage?
This is an expensive card for an effect that may
or may not be put to use very well. Put it in a
token deck, you could go through your deck in a
matter of turns, yes you can deck out and that
is the problem. I wont be using this card very
much, find a good use for it, and make it yours,
make it do your bidding. While me, it's totally