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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Portal 2

Reviewed March 21, 2005

Constructed: 3.3
Casual: 3.1
Limited: 3.2

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

5 Time Pro Tour


Kinda hard to tell how this card works IN THE REAL WORLD, far from the baby-steps innocence of the Starter Set. To the best of my understanding, this card would work like a sorcery-speed Mana Short. Worse than Mana Short, Piracy would allow your opponent to respond to any attempt to tap their lands for mana by tapping them themselves. Unlike with Mana Short, your opponent's mana pool would not empty, allowing them to hold on to their mana, if they like, until the end of your first or second main step.

BUT...you COULD cast Piracy, attempt to tap your opponent out for a spell.
If your opponent responds by tapping all their mana, you could then move to your attack step. After your attack step, your opponent's mana pool would be empty and they would have no more untapped mana to react to whatever it is you wanted to play. Quite a long way around the problem, I would say.


Ray "Monk"

* Level 3 DCI Judge
*DCI Tournament Organizer

This is one nifty card. Against mono-blue it's a must counter. Against other decks, if gives you a chance to "double up" your mana so to speak, which can be pretty good for decks like Tooth and Nail and some of the combo decks. In vintage, where it seems like it might be the most broken, quite often the majority of mana sources out there are non-lands, so its not quite the amazing card I think some people want it to be. In limited, heck if you can draft it and some big green fatties, this has some nice potential as mana acceleration, but only if your opponent leaves his lands untapped.

Constructed: 3
Casual: 3
Limited: 2


* Game Store Owner

Piracy - Monday

This is a very bad thing. For the past two or three years, we've been telling everyone that piracy is bad. Now people will rediscover this old card and see that Piracy isn't as bad as people think it is. Getting extra mana for spells is neat. I could see this going into a combo deck. Also, this is great fun for casual games.

Constructed: 3.5
Casual: 3
Limited: 3.5

Paul Hagan

Piracy --

I'm almost positive this card is obscenely good, but I haven't seen it in action. You have the potential to produce an obscene amount of mana in just one turn, and as we have seen from past cards, that can be an excellent benefit for your side of the table. The card doesn't fit into every deck, especially with the double blue in its casting cost, but I fully expect Piracy to make an impact.

Piracy is actually better in limited play. Why? Limited usually consists of two people trying to one-up their opponent in the creature department. What better way to drop your bomb early than stealing your opponent's mana?

Constructed Rating: 3.5
Casual Rating: 3.5
Limited Rating: 4.0



Drain Power pops it's head into the Type 1 and 1.5 realms. It's a sorcery, so you really can't use it on your opponent's upkeep, which would be really ideal for Blue. The question I have is this... if you tap your opponent's land for mana, and don't use all the mana, who takes the mana burn, you or him? I'm sure there is an oracle write up on this....Judge Bill, we need you!

In constructed, a nice trick for Blue to ramp up with. In casual, I'm sure you can really make a few friends mad with this thing. In limited, it's amazing, allowing you to get something huge on the board early.

Constructed - 4
Casual - 4
Limited - 5
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