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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Sakashima the Impostor
Saviors of Kamigawa

Reviewed June 13, 2005

Constructed: 2.5
Casual: 3.5
Limited: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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* Game Store Owner

Sakashima the Impostor

This is another one of those Clone variations. Interestingly it's even four mana. However, this card can do something that most Clone replicas can't. Sakashima can be returned to your hand. This can obviously let you copy the best creature on the table all the time. Beyond that though, it can also let you block something and return it to your hand. There are a lot of options here. It's nothing super spectacular, but I could see mono blue control decks playing this card.

Constructed: 3
Casual: 4
Limited: 2.5


Sakashima the Impostor
A nice concept.  It's cost might be a bit slow for Blue to take advantage of, say, a Tooth and Nailed creature, since there will usually be a pair of them and he is Legendary, but maybe.  The problem with creatures like Sakashima is they will be inconsequential against certain decks, like White Weenie or Burn.  So main decking it isn't space effective, and sideboarding it is only okay.  Remember, Sakashima is Legendary, so only one will be useful, yet you'd need multiples to deal with a fast Tooth and Nail, so it takes up a lot of space in your sideboard for only being effective in certain circumstances.
In limited, it's much better, as you'll most likely be able to find something worth copying, whether it's something of your own or your opponent's. In casual, it depends on what your usual opponent's like to play. If they are into big beefy stuff, or particularly devastating creatures, then Sakashima may be worth considering if you are a Blue player.
Constructed - 2
Casual - 3
Limited - 4

Paul Hagan

Sakashima the Imposter --

I'm not terribly impressed with Sakashima the Imposter, but I suppose it is better than Clone. The biggest boon to this creature is the ability to reset him by returning him to your hand, thus allowing you to copy early threats produced by your opponent and gain a small benefit from them, but as the game rolls on, you can still keep up.

In limited play, Sakashima absolutely makes the cut into your deck if you have the capability of playing blue. Being able to counter-act your opponent's bombs can be critical, and Sakashima does just that.

Constructed Rating: 2.5
Casual Rating: 3.0
Limited Rating: 3.0
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