Card of the Day Home

Decks to Beat - Tournament Winning Decks!

Card of the Day - A single card reviewed by several members of our crew.  Updated 5 days per week!

Card Price Guide

Featured Writers  
Judge Bill
DeQuan Watson
Ray Powers - Monk's Corner
Jeff Zandi
Jonathan Pechon
Chrstine Gerhardt
Jason Chapman
- on Peasant Magic

Deck Garage
Jason's Deck Garage

MTG Fan Articles
Deck Tips & Strategies
Peasant Magic
Tourney Reports 
Featured Articles  
Single Card Strategy

Magic Quizzes & Polls

Message Board 
Magic League

Contact Us

Pojo's Book Reviews



Pojo's Magic The Gathering
Card of the Day

Image from

Higure , the Still Wind 
Betrayers of Kamigawa

Reviewed January 24, 2005

Constructed: 2.67
Casual: 4.00
Limited: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
Higure, the Still Wind

Ninjitsu's strikes! Not only that, but unblockable 3/4 ninjas Strike! Ok, ok, ignoring the ubercoolness of this card, is it really any good? I have to vote for.... kinda. I would definitely play this guy in a Ninja deck, where is possibly the best Tribal leader out there, being able to make his teammate unblockable, let you tutor every turn, and is a 3/4 to boot. At a ninjitsu cost of UU2, and a normal cost of UU3, he's not incredibly cost effective, but his abilities make up for it. In serious constructed, he's still pretty easy to kill, and pretty slow for the current format. In draft, well, if you played this weekend he was fantastic, as in a booster draft being able to draft a Ninja deck was a real possibility. In normal limited, where ninjas exist in only one pack, he's not quite the bomb you would want him to be...

Constructed: 2
Casual: 4
Limited: 2


* game store owner (The Game Closet - Waco,TX)

 Higure, the Still Wind - Monday

As far as ninjas go, this guy is OK I suppose.  It's not great, but he's usable.  It's neat to search out other ninjas as well.  The ninja mechanic itself is very tricky.  I expect we won't see a ton of it, because it is only in two colors.  Regardless, I would like this creature more if it were a 4/4 creature.  But, beside that fact, I guess he's OK.  I think the main problem with the Ninjitsu abilitiy is that it players will have to slow down during combat and be deliberate with all their actions and announcements so no one gets confused.

Constructed: 3
Casual: 4
Limited: 3.5
 Higure, the Still Wind –

Ninjutsu – control’s worst nightmare. I’ll be interested to see how much this mechanic really sees play, as quite a few of the cards seem only so-so. There are cards like Higure, however, that could be a major factor. Depending on how it is build, a ninja deck featuring Higure could be a scary, scary thing. Perhaps this will herald the return of a *lot* of creature removal?

In limited, if my blue looked adequate, I would definitely play Higure, the Still Wind. It seems like an acceptable option at (hopefully) four mana, and it can definitely swing the game in your favor if it stays on the board too long.

Constructed Rating: 2.5
Casual Rating: 3.0
Limited Rating: 3.5


* game store owner
(Shuffle and Cut)

Higure, the Still Wind
Probably the best description of the new Ninjutsu mechanic would be Kamigawa's version of Morph.  The difference would be that you could sub in your choice of Ninjutsu character from your hand for a given situation if you have more than one available. It's an interesting mechanic, and its usefulness will depend a lot on how strong the Ninjutsu cards in this set are.  Seems decent so far for limited play.
Otherwise, Higure has some definite strengths in the Ninja area.  Ninjas seem to have spread their color spectrum in Betrayers.  Higure obviously encourages the birth of a Ninja deck, while not necessarily in Tournament constructed, definitely in Casual.  It's combined abilities could REALLY be a kick in a well built Ninja deck, keeping it unblocked to do damage, and allowing you to retrieve more and more Ninja's from your deck to play.  If your opponent has no way to stop it, it's game over.
In limited, if there are enough good Ninja's in the set, this could be a really amazing card to draft.
Constructed: 3
Casual: 5
Limited: 5

Copyright 1998-2005


Magic the Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.