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Card of the Day

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Sleight Of Hand 
7th Edition

Reviewed January 21, 2005

Constructed: 2.50
Casual: 2.42
Limited: 2.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

5 Time Pro Tour

 Sleight of Hand

More of a cantrip than a real search spell, there is still nothing wrong with spending one blue mana to dig down two cards into your library. There's nothing wrong with this card, or playing this card, as long as you don't go crazy and mistake it for Impulse or anything. Basic utility is what Sleight of Hand is all about.


Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
 Sleight of Hand

There's only one word that can describe the immense disappointment I feel with this card - Sorcery. Why in the world is this one card a virtually every other card like this is an instant? Brainstorm is great and all, but seriously, this card could have been an Instant and been just fine. Not that I don't still like it. I think its a good card. But it's a lot worse than it could have been if only it was an instant. Still, its card search, and without card disadvantage, so its worth playing in almost any format, limited or constructed, except in type 1, where its sorcery speed ties up valuable mana you may need in early turns to fend off your opponent. Give it a try.

Constructed: 3
Casual: 4
Limited: 4


* game store owner

 Sleight of Hand - Friday

I don't see myself playing this in a lot of decks. It doesn't have enough versatility or utility for my taste. It's a decent card, but nothing that you'll see me clamoring for.

Constructed: 2
Casual: 2
Limited: 3
 Sleight of Hand –

This card is one of those cards that you look at and think to yourself, “Do I really want to play you?” It seems like every time I’ve ever considered Sleight of Hand, there has been a better option somewhere. However, there are times when getting to look at the top two can be a huge benefit. The only thing that really hurts Sleight of Hand is that it is a sorcery, when blue mages everywhere want all of their spells to occur at the end of their opponent’s turn. If available, I think I would opt for Opt instead. In limited, I wouldn’t first-pick Sleight of Hand, but if I saw it making the rounds late, I might scoop it up on the grounds that it could be like playing with 39 cards in my limited deck.

Constructed Rating: 2.5
Casual Rating: 2.0
Limited Rating: 2.5

 Van Zandt

 Sleight of Hand

It's not instant. Strike one. It's not brainstorm or opt, and really, anything that has scrying is probably better. Strike two. The only deck this ever really saw play in is not really a valid archetype at the moment, due to massive amounts of no longer legal cards (tropical island, force of will, etc). Strike 3. You can still play it in limited though, it's just fine as filler.

constructed 2
casual 2.5
limited 3


* game store owner
(Shuffle and Cut)

 Sleight of Hand

A handy card in control to sift through your deck to find the piece of the puzzle that you need. While not powerful by itself, when used with other cards with similar abilities, it finds strength in numbers. Card advantage wins games, I always say.

In casual, its ability is not highly sought after. In limited, it's card draw, which is always sought after.

Constructed - 3.5
Casual - 1.5
Limited - 3

Copyright 1998-2005


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