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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Miscalculation 
Urza's Destiny


Reviewed January , 2005

Constructed: 3.14
Casual: 2.67
Limited: 3.21

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Scott
Gerhardt

Miscalculation

This is one of the counters of choice in a good 'ole Psycatog Deck. The beauty is it works as a counter way more often than you'd think, and can just be blown through for a card once it's not useful anymore. being able to draw cards is quite key for the deck, especially drawing cards by putting a card in the graveyard. It's obviously great for this deck.

In other constructed play, I'm a little more iffy on it. Generally, there are some better counters, but it's still not bad, and the cycling just makes it all that much more useful. Knowing I get counterspell in Extended, I'm drawn a little more towards Dismiss, which costs more, but gives you the card AND always counters the spell. Depends on your deck.

In limited it's a cycleable counterspell, making it a virtual auto-play in anything blue, or even splash off color to draw through your deck.

Constructed: 3.5
Limited: 4


Jeff Zandi

5 Time Pro Tour
Veteran

 Miscalculation

One of the last cards printed with the card type of "Interrupt". (Cards that have the card type of "Interrupt" are now considered to be card type
"Instant") This card works like a slightly less powerful Mana Leak, but adds the flexibility of Cycling to let you exchange it for a different card when Miscalculation is simply not the card you want.

CONSTRUCTED: 2.5
CASUAL: 3.0
LIMITED: 3.0

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
 Miscalculation

Miscalculation has always been a fantastic card in my opinion. Its a great early hard counterspell, and later on if they have plenty of mana and you don't expect it to be useful, just cycle it out for another card. If you are playing Psychatog, you just put another card in your graveyard to feed him while not costing you a card in hand. In a control on control match up, you often keep this card as it can be the last card cast in a counter war and still win you the day. Even in draft, this card is well worth picking, being used to stop an early or middle game threat, or as a later draw can be cycled to better limited goodies. Even in casual or multi player, this card is great, being one of the few counterspells that people don't consider cheesy to have played against them.

Constructed: 4
Casual: 4
Limited: 4


DeQuan
Watson

* game store owner

 Miscalculation - Thursday

I know this may seem a bit trivial, but I simply like Mana Leak more. I know it's only a difference of one mana, but sometimes, that's all the difference in the world. However, the ability to cycle can be critical late in the game when you are searching for a game breaker.

Constructed: 3
Casual: 2
Limited: 3
Paul
Hagan
 Miscalculation –

I can’t complain too much about this card. It is no Mana Leak, but it comes with the added benefit of cycling, which can never hurt when you are looking to scrounge up that one particular card you need to win. I’m not sure I would play it over some other counters, but I wouldn’t complain too much if I drew this one up. In limited, Miscalculation is one of the few counterspells that I wouldn’t mind throwing into my deck, just on the grounds that it *does* have cycling, so I can at least get a card off of it if my opponent jumps out too far with his or her mana.

Constructed Rating: 2.5
Casual Rating: 2.5
Limited Rating: 2.5


Andy
 Van Zandt

 Miscalculation

A good counter in the 2 mana slot, it serves its purpose well, being an early counter if needed and being something else when not. Hard to disagree with its inclusion in almost any blue deck, even though it's not a "bomb"
and it doesn't really see all that much play.

constructed 3
casual 3
limited 3.5


Chris
Gerhardt

* game store owner
(Shuffle and Cut)

Miscalculation
 
A nice control card that finds a place in many Blue decks. A straight forward ability in decks using permission to gain control over a game, along with Counterspell and the like. Its cycling ability adds a nice touch late in the game when your opponent has too many mana available for this card to be of much use.  It's a distinct advantage over Mana Leak, which can be dead weight late game.
 
Just not the stuff that casual decks are made of.  Play too much permission against your friends and schoolmates, and you may just become the target of violence.
 
Constructed - 3.5
Casual - 1.5
Limited - 2.5

 

 
 

 

 

 

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